Description

Book Synopsis
Anime (or “Japanese Animation”) has seen a continuing rise in popularity over the past decade of North American pop culture. Droves of die-hard, dedicated fans can be found all over comic shops, conventions, and social media at large, discussing or debating the merits of their favorite Anime fandoms. Public libraries have been quick to catch on, and have long been an excellent gathering place for this community of passionate consumers – be it for movie screenings or anime and manga collection offerings. With the recent widespread adoptions of English dubbed content and the explosion of Anime merchandise sales outside of Japan, Anime and Manga are more accessible to North Americans than ever before. In addition to providing a long list of programming examples and ideas, this practical guide will teach librarians how to capture the interest of this fandom community, why the library is the perfect place to do so, and how to expand this thematic programming into further learning and socialization opportunities.

Special Features include:

  • Real examples of current and successful Anime Club programs created by librarians.
  • Anime: It’s Not Just “Cartoons”! Discovering opportunities for youth engagement, STEM learning, and vital youth socialization within Japanese Animation.
  • Clear, concise instructions for incorporating one off or series Anime themed events for all budget ranges and age groups.
  • How to avoid cultural appropriation by engaging your community to make the most out of possible partnerships and resources.
  • Anime Club party plans for a wide range of different holidays.
  • How to obtain public performance rights for anime screenings,
  • Where to find inclusive anime representations of diverse communities


Table of Contents
Table of Contents

List of Figures

Preface

Acknowledgements

Chapter 1 Introduction

Chapter 2 Getting Started

Chapter 3 Age Specific Programming

Chapter 4 Anime Screenings

Chapter 5 Club Admin

Chapter 6 Teen Volunteers

Chapter 7 Cultural Experiences

Chapter 8 Anime Games

Chapter 9 Anime Activities

Chapter 10 Anime Crafts and Art Projects

Chapter 11 Anime Food Programing

Chapter 12 Holiday Parties

Chapter 13 Celebrating Diversity and Inclusiveness in Anime

Chapter 14 Anime Special Events

Appendix

Bibliography

Index

Anime Clubs for Public Libraries: A Practical

    Product form

    £50.40

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    RRP £56.00 – you save £5.60 (10%)

    Order before 4pm tomorrow for delivery by Tue 23 Jun 2026.

    A Paperback / softback by Chantale Pard

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      View other formats and editions of Anime Clubs for Public Libraries: A Practical by Chantale Pard

      Publisher: Rowman & Littlefield
      Publication Date: 30/09/2020
      ISBN13: 9781538130728, 978-1538130728
      ISBN10: 1538130726

      Description

      Book Synopsis
      Anime (or “Japanese Animation”) has seen a continuing rise in popularity over the past decade of North American pop culture. Droves of die-hard, dedicated fans can be found all over comic shops, conventions, and social media at large, discussing or debating the merits of their favorite Anime fandoms. Public libraries have been quick to catch on, and have long been an excellent gathering place for this community of passionate consumers – be it for movie screenings or anime and manga collection offerings. With the recent widespread adoptions of English dubbed content and the explosion of Anime merchandise sales outside of Japan, Anime and Manga are more accessible to North Americans than ever before. In addition to providing a long list of programming examples and ideas, this practical guide will teach librarians how to capture the interest of this fandom community, why the library is the perfect place to do so, and how to expand this thematic programming into further learning and socialization opportunities.

      Special Features include:

      • Real examples of current and successful Anime Club programs created by librarians.
      • Anime: It’s Not Just “Cartoons”! Discovering opportunities for youth engagement, STEM learning, and vital youth socialization within Japanese Animation.
      • Clear, concise instructions for incorporating one off or series Anime themed events for all budget ranges and age groups.
      • How to avoid cultural appropriation by engaging your community to make the most out of possible partnerships and resources.
      • Anime Club party plans for a wide range of different holidays.
      • How to obtain public performance rights for anime screenings,
      • Where to find inclusive anime representations of diverse communities


      Table of Contents
      Table of Contents

      List of Figures

      Preface

      Acknowledgements

      Chapter 1 Introduction

      Chapter 2 Getting Started

      Chapter 3 Age Specific Programming

      Chapter 4 Anime Screenings

      Chapter 5 Club Admin

      Chapter 6 Teen Volunteers

      Chapter 7 Cultural Experiences

      Chapter 8 Anime Games

      Chapter 9 Anime Activities

      Chapter 10 Anime Crafts and Art Projects

      Chapter 11 Anime Food Programing

      Chapter 12 Holiday Parties

      Chapter 13 Celebrating Diversity and Inclusiveness in Anime

      Chapter 14 Anime Special Events

      Appendix

      Bibliography

      Index

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