Description

Book Synopsis

This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), that will give learners a deep understanding of the media and enable them to create impactful experiences applicable to a wide variety of industries.

VRâs immersive environments and ARâs seamless blending of virtual and real elements create effects that no other medium can replicate. The book introduces readers to the hardware and software that power these technologies, explained in clear and accessible terms. It then examines the psychological experiences they create, such as the sensations of 'presence' and 'embodiment' in virtual worlds, explores how real and virtual combine in augmented and mixed reality, and investigates social VR experiences involving interactions with both real and virtual agents. It concludes by examining how AI and connected virtual social spaces can integrate with VR and AR to shape the next generation of technology platforms.

Supported by a wealth of case studies of VR/AR applications, and interviews from VR/AR experts, this book serves as a core textbook for students of Virtual Reality and Augmented Reality courses in creative and technical fields.

An Introduction to Virtual and Augmented Reality

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    A Paperback by Marco Gillies

    £63.04

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    Order before 4pm today for delivery by Mon 16 Nov 2026.

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      Book details

      Publisher Taylor & Francis
      Published 28 July 2026
      ISBN-13 9781032971261
      978-1032971261
      ISBN-10 1032971266

      Description

      Book Synopsis

      This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), that will give learners a deep understanding of the media and enable them to create impactful experiences applicable to a wide variety of industries.

      VRâs immersive environments and ARâs seamless blending of virtual and real elements create effects that no other medium can replicate. The book introduces readers to the hardware and software that power these technologies, explained in clear and accessible terms. It then examines the psychological experiences they create, such as the sensations of 'presence' and 'embodiment' in virtual worlds, explores how real and virtual combine in augmented and mixed reality, and investigates social VR experiences involving interactions with both real and virtual agents. It concludes by examining how AI and connected virtual social spaces can integrate with VR and AR to shape the next generation of technology platforms.

      Supported by a wealth of case studies of VR/AR applications, and interviews from VR/AR experts, this book serves as a core textbook for students of Virtual Reality and Augmented Reality courses in creative and technical fields.

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