Description

Book Synopsis
An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes.

Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired.

Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.

Table of Contents
Chapter 0 Introduction to Computers and Programming LanguagesChapter 1 Introduction to Object-Oriented Programming and Software DevelopmentChapter 2 Getting Started with JavaChapter 3 Numerical DataChapter 4 Defining Your Own Classes - Part 1Chapter 5 Selection StatementsChapter 6 Repetition StatementsChapter 7 Defining Your Own Classes - Part 2Chapter 8 Exceptions and AssertionsChapter 9 Characters and StringsChapter 10 Arrays and CollectionsChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix AHow to Run Java ProgramsAppendix BSample ProgramsAppendix CStandard Classes and InterfacesAppendix DUML Diagrams

An Introduction to ObjectOriented Programming

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£159.14

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Order before 4pm tomorrow for delivery by Fri 30 Jan 2026.

A Paperback / softback by C. Thomas Wu

15 in stock


    View other formats and editions of An Introduction to ObjectOriented Programming by C. Thomas Wu

    Publisher: McGraw-Hill Education - Europe
    Publication Date: 16/04/2009
    ISBN13: 9780073523309, 978-0073523309
    ISBN10: 0073523305

    Description

    Book Synopsis
    An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes.

    Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired.

    Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.

    Table of Contents
    Chapter 0 Introduction to Computers and Programming LanguagesChapter 1 Introduction to Object-Oriented Programming and Software DevelopmentChapter 2 Getting Started with JavaChapter 3 Numerical DataChapter 4 Defining Your Own Classes - Part 1Chapter 5 Selection StatementsChapter 6 Repetition StatementsChapter 7 Defining Your Own Classes - Part 2Chapter 8 Exceptions and AssertionsChapter 9 Characters and StringsChapter 10 Arrays and CollectionsChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix AHow to Run Java ProgramsAppendix BSample ProgramsAppendix CStandard Classes and InterfacesAppendix DUML Diagrams

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