Description

Book Synopsis
An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes.

Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired.

Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.

Table of Contents
Chapter 0 Introduction to Computers and Programming LanguagesChapter 1 Introduction to Object-Oriented Programming and Software DevelopmentChapter 2 Getting Started with JavaChapter 3 Numerical DataChapter 4 Defining Your Own Classes - Part 1Chapter 5 Selection StatementsChapter 6 Repetition StatementsChapter 7 Defining Your Own Classes - Part 2Chapter 8 Exceptions and AssertionsChapter 9 Characters and StringsChapter 10 Arrays and CollectionsChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix AHow to Run Java ProgramsAppendix BSample ProgramsAppendix CStandard Classes and InterfacesAppendix DUML Diagrams

An Introduction to ObjectOriented Programming

    Product form

    £999.99

    Includes FREE delivery

    A Paperback / softback by C. Thomas Wu

    Out of stock


      View other formats and editions of An Introduction to ObjectOriented Programming by C. Thomas Wu

      Publisher: McGraw-Hill Education - Europe
      Publication Date: 16/04/2009
      ISBN13: 9780073523309, 978-0073523309
      ISBN10: 0073523305
      Also in:
      Computer science

      Description

      Book Synopsis
      An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes.

      Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired.

      Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.

      Table of Contents
      Chapter 0 Introduction to Computers and Programming LanguagesChapter 1 Introduction to Object-Oriented Programming and Software DevelopmentChapter 2 Getting Started with JavaChapter 3 Numerical DataChapter 4 Defining Your Own Classes - Part 1Chapter 5 Selection StatementsChapter 6 Repetition StatementsChapter 7 Defining Your Own Classes - Part 2Chapter 8 Exceptions and AssertionsChapter 9 Characters and StringsChapter 10 Arrays and CollectionsChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix AHow to Run Java ProgramsAppendix BSample ProgramsAppendix CStandard Classes and InterfacesAppendix DUML Diagrams

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account