Description

Book Synopsis

An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes.

Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired.

Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.


Table of Contents
Chapter 0 Introduction to Computers and Programming LanguagesChapter 1 Introduction to Object-Oriented Programming and Software DevelopmentChapter 2 Getting Started with JavaChapter 3 Numerical DataChapter 4 Defining Your Own Classes - Part 1Chapter 5 Selection StatementsChapter 6 Repetition StatementsChapter 7 Defining Your Own Classes - Part 2Chapter 8 Exceptions and AssertionsChapter 9 Characters and StringsChapter 10 ArraysChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix AHow to Run Java ProgramsAppendix BList of Sample ProgramsAppendix CStandard Classes and InterfacesAppendix DUML Diagrams

An Introduction to ObjectOriented Programming

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    A Paperback / softback by C. Thomas Wu

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      Publisher: McGraw-Hill Education - Europe
      Publication Date: Publication Date: 16/05/2009
      ISBN13: 9780071283687, 978-0071283687
      ISBN10: 71283684

      Description

      Book Synopsis

      An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes.

      Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired.

      Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.


      Table of Contents
      Chapter 0 Introduction to Computers and Programming LanguagesChapter 1 Introduction to Object-Oriented Programming and Software DevelopmentChapter 2 Getting Started with JavaChapter 3 Numerical DataChapter 4 Defining Your Own Classes - Part 1Chapter 5 Selection StatementsChapter 6 Repetition StatementsChapter 7 Defining Your Own Classes - Part 2Chapter 8 Exceptions and AssertionsChapter 9 Characters and StringsChapter 10 ArraysChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix AHow to Run Java ProgramsAppendix BList of Sample ProgramsAppendix CStandard Classes and InterfacesAppendix DUML Diagrams

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