Description

Book Synopsis

ROBERT C. MARTIN is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.



Table of Contents

I. AGILE DEVELOPMENT.

1. Agile Practices.
2. Overview of Extreme Programming.
3. Planning.
4. Testing.
5. Refactoring.
6. A Programming Episode.

II. AGILE DESIGN.

7. What Is Agile Design?
8. SRP: The Single-Responsibility Principle.
9. OCP: The Open-Closed Principle.
10. LSP: The Liskov Substitution Principle.
11. DIP: The Dependency-Inversion Principle.
12. ISP: The Interface-Segregation Principle.

III. THE PAYROLL CASE STUDY.

13. Command and Active Object.
14. Template Method & Strategy: Inheritance vs. Delegation.
15. Facade and Mediator.
16. Singleton and Monostate.
17. Null Object.
18. The Payroll Case Study: Iteration One Begins.
19. The Payroll Case Study: Implementation.

IV. PACKAGING THE PAYROLL SYSTEM.

20. Principles of Package Design.
21. Factory.
22. The Payroll Case Study (Part 2).

V. THE WEATHER STATION CASE STUDY.

23. Composite.
24. Observer—Backing into a Pattern.
25. Abstract Server, Adapter, and Bridge.
26. Proxy and Stairway to Heaven: Managing Third Party APIs.
27. Case Study: Weather Station.

VI. THE ETS CASE STUDY.

28. Visitor.
29. State.
30. The ETS Framework.
Appendix A. UML Notation I: The CGI Example.
Appendix B. UML Notation II: The Statmux.
Appendix C. A Satire of Two Companies.
Appendix D. The Source Code Is the Design.
Index.

Agile Software Development Principles Patterns

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    A Hardback by Robert Martin

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      View other formats and editions of Agile Software Development Principles Patterns by Robert Martin

      Publisher: Pearson Education (US)
      Publication Date: 20/11/2002
      ISBN13: 9780135974445, 978-0135974445
      ISBN10: 0135974445

      Description

      Book Synopsis

      ROBERT C. MARTIN is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.



      Table of Contents

      I. AGILE DEVELOPMENT.

      1. Agile Practices.
      2. Overview of Extreme Programming.
      3. Planning.
      4. Testing.
      5. Refactoring.
      6. A Programming Episode.

      II. AGILE DESIGN.

      7. What Is Agile Design?
      8. SRP: The Single-Responsibility Principle.
      9. OCP: The Open-Closed Principle.
      10. LSP: The Liskov Substitution Principle.
      11. DIP: The Dependency-Inversion Principle.
      12. ISP: The Interface-Segregation Principle.

      III. THE PAYROLL CASE STUDY.

      13. Command and Active Object.
      14. Template Method & Strategy: Inheritance vs. Delegation.
      15. Facade and Mediator.
      16. Singleton and Monostate.
      17. Null Object.
      18. The Payroll Case Study: Iteration One Begins.
      19. The Payroll Case Study: Implementation.

      IV. PACKAGING THE PAYROLL SYSTEM.

      20. Principles of Package Design.
      21. Factory.
      22. The Payroll Case Study (Part 2).

      V. THE WEATHER STATION CASE STUDY.

      23. Composite.
      24. Observer—Backing into a Pattern.
      25. Abstract Server, Adapter, and Bridge.
      26. Proxy and Stairway to Heaven: Managing Third Party APIs.
      27. Case Study: Weather Station.

      VI. THE ETS CASE STUDY.

      28. Visitor.
      29. State.
      30. The ETS Framework.
      Appendix A. UML Notation I: The CGI Example.
      Appendix B. UML Notation II: The Statmux.
      Appendix C. A Satire of Two Companies.
      Appendix D. The Source Code Is the Design.
      Index.

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