Description

Book Synopsis

One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design.

Hands-on exercises teach you essential production skills including:

    • Modeling in CINEMA 4D Lite
    • Importing 3D models in After Effects
    • Tracking 3D motion in After Effects
    • Compositing with CINEWARE
    • Using MoGraph features in CINEMA 4D
    • Rendering and optimization techniques

Additional online materials include project files and videos showcasing the techniques covered in the book. To access these materials, plea

Table of Contents

Introduction

Chapter 1: Getting Started in CINEMA 4D

What is CINEMA 4D Lite and CINEWARE?

Creating a CINEMA 4D File

Modeling in CINEMA 4D Lite

Applying Materials in CINEMA 4D Lite

Moving Around in CINEMA 4D Lite

Adding Lights in CINEMA 4D Lite

Animating in CINEMA 4D Lite

Rendering in After Effects

Chapter 2: Modeling in CINEMA 4D

The CINEMA 4D Workflow

Modeling with Primitives

Generating Objects with NURBS

Defining Surface Properties

Lighting a Scene

Working with Cameras

Adding Visual Effects and Rendering

Chapter 3: 3D Camera Tracking and Compositing with CINEWARE

CINEWARE Render Settings

Using the 3D Camera Tracker in After Effects

Compositing a 3D Object with CINEWARE

Exporting a CINEMA 4D file from After Effects

Using a Null and Camera Objects in CINEMA 4D

Chapter 4: Casting Shadows Using Layers with CINEWARE

Lights and Shadows in CINEMA 4D

Creating a Shadow Catcher in After Effects

Adding Shadows in CINEMA 4D

Setting Up Layers and Compositing Tags

Compositing Layers with CINEWARE

Chapter 5: Lighting Effects

Seeing the Light

Adding Volumetric Lighting

Mixing Color with Lights

Combining 2D and 3D Effects

Chapter 6: Materials and Shaders in Motion

What are Shaders?

Using Volumetric Shaders

Product Placement with Alpha Channels

Animating Materials with Noise Shaders

Optimizing a CINEMA 4D Scene

Chapter 7: Working with Cameras in CINEMA 4D and CINEWARE

Cameras in CINEMA 4D and CINEWARE

Using Camera Layers in After Effects

Attaching a Target Camera to a Spline

Controlling Multiple Cameras in CINEWARE

Adding a Stage Object to Change Cameras

Chapter 8: Multi-Pass Rendering with CINEWARE

Rendering in CINEMA 4D Lite

Creating Shadows with Ambient Occlusion

Setting Up Multi-Pass Rendering

Adding an Object Buffer

Combining Multi-Pass Layers in CINEWARE

Chapter 9: Beyond CINEMA 4D Lite

Upgrading from CINEMA 4D Lite

Modeling with Points. Edges, and Polygons

Exploring MoGraph Objects in CINEMA 4D

Animating with Sound Effectors

Adding Dynamics to a Scene

Index

After Effects and Cinema 4D Lite

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    A Paperback / softback by Chris Jackson

    15 in stock

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      Publisher: Taylor & Francis Ltd
      Publication Date: 09/09/2014
      ISBN13: 9781138777934, 978-1138777934
      ISBN10: 1138777935
      Also in:
      Films, cinema

      Description

      Book Synopsis

      One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design.

      Hands-on exercises teach you essential production skills including:

        • Modeling in CINEMA 4D Lite
        • Importing 3D models in After Effects
        • Tracking 3D motion in After Effects
        • Compositing with CINEWARE
        • Using MoGraph features in CINEMA 4D
        • Rendering and optimization techniques

      Additional online materials include project files and videos showcasing the techniques covered in the book. To access these materials, plea

      Table of Contents

      Introduction

      Chapter 1: Getting Started in CINEMA 4D

      What is CINEMA 4D Lite and CINEWARE?

      Creating a CINEMA 4D File

      Modeling in CINEMA 4D Lite

      Applying Materials in CINEMA 4D Lite

      Moving Around in CINEMA 4D Lite

      Adding Lights in CINEMA 4D Lite

      Animating in CINEMA 4D Lite

      Rendering in After Effects

      Chapter 2: Modeling in CINEMA 4D

      The CINEMA 4D Workflow

      Modeling with Primitives

      Generating Objects with NURBS

      Defining Surface Properties

      Lighting a Scene

      Working with Cameras

      Adding Visual Effects and Rendering

      Chapter 3: 3D Camera Tracking and Compositing with CINEWARE

      CINEWARE Render Settings

      Using the 3D Camera Tracker in After Effects

      Compositing a 3D Object with CINEWARE

      Exporting a CINEMA 4D file from After Effects

      Using a Null and Camera Objects in CINEMA 4D

      Chapter 4: Casting Shadows Using Layers with CINEWARE

      Lights and Shadows in CINEMA 4D

      Creating a Shadow Catcher in After Effects

      Adding Shadows in CINEMA 4D

      Setting Up Layers and Compositing Tags

      Compositing Layers with CINEWARE

      Chapter 5: Lighting Effects

      Seeing the Light

      Adding Volumetric Lighting

      Mixing Color with Lights

      Combining 2D and 3D Effects

      Chapter 6: Materials and Shaders in Motion

      What are Shaders?

      Using Volumetric Shaders

      Product Placement with Alpha Channels

      Animating Materials with Noise Shaders

      Optimizing a CINEMA 4D Scene

      Chapter 7: Working with Cameras in CINEMA 4D and CINEWARE

      Cameras in CINEMA 4D and CINEWARE

      Using Camera Layers in After Effects

      Attaching a Target Camera to a Spline

      Controlling Multiple Cameras in CINEWARE

      Adding a Stage Object to Change Cameras

      Chapter 8: Multi-Pass Rendering with CINEWARE

      Rendering in CINEMA 4D Lite

      Creating Shadows with Ambient Occlusion

      Setting Up Multi-Pass Rendering

      Adding an Object Buffer

      Combining Multi-Pass Layers in CINEWARE

      Chapter 9: Beyond CINEMA 4D Lite

      Upgrading from CINEMA 4D Lite

      Modeling with Points. Edges, and Polygons

      Exploring MoGraph Objects in CINEMA 4D

      Animating with Sound Effectors

      Adding Dynamics to a Scene

      Index

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