Description

Book Synopsis
Take a look at how computers are designed, how engineers program them and how all the data in computers is held. Find out about memory, outputs and inputs, explore amazing feats of computing such as the web, artificial intelligence and virtual reality and imagine what computers might be able to do in the future. Test your understanding with fun activities, such as writing your own program using a programming language such as Scratch.

Inject some fun into STEAM topics with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful series aims to inspire children aged 8 and up with a lifelong love of STEAM subjects.

Table of Contents
  • 1: A computer is…
  • 2: In the beginning
  • 3: Computers everywhere
  • 4: Ones and zeros
  • 5: A computer’s brain
  • 6: Memory
  • 7: Inputs
  • 8: Outputs
  • 9: Programming
  • 10: Hall of fame: computer scientists
  • 12: Software
  • 13: Graphics
  • 14: Games
  • 15: Hall of fame: personal computers
  • 16: Networks
  • 17: The web
  • 18: Virtual reality
  • 19: Artificial intelligence
  • 20: Hall of fame: amazing computers
  • 22: A changed planet
  • 23: Future computers
  • 24: Glossary, further info and quiz
  • 25: Index and answers

Adventures in STEAM: Computers

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    £8.99

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    Order before 4pm today for delivery by Thu 25 Jun 2026.

    A Paperback / softback by Claudia Martin

      Trusted by thousands of customers. See 2,385+ Customer Reviews

      View other formats and editions of Adventures in STEAM: Computers by Claudia Martin

      Publisher: Hachette Children's Group
      Publication Date: 12/12/2019
      ISBN13: 9781526304759, 978-1526304759
      ISBN10: 1526304759

      Description

      Book Synopsis
      Take a look at how computers are designed, how engineers program them and how all the data in computers is held. Find out about memory, outputs and inputs, explore amazing feats of computing such as the web, artificial intelligence and virtual reality and imagine what computers might be able to do in the future. Test your understanding with fun activities, such as writing your own program using a programming language such as Scratch.

      Inject some fun into STEAM topics with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful series aims to inspire children aged 8 and up with a lifelong love of STEAM subjects.

      Table of Contents
      • 1: A computer is…
      • 2: In the beginning
      • 3: Computers everywhere
      • 4: Ones and zeros
      • 5: A computer’s brain
      • 6: Memory
      • 7: Inputs
      • 8: Outputs
      • 9: Programming
      • 10: Hall of fame: computer scientists
      • 12: Software
      • 13: Graphics
      • 14: Games
      • 15: Hall of fame: personal computers
      • 16: Networks
      • 17: The web
      • 18: Virtual reality
      • 19: Artificial intelligence
      • 20: Hall of fame: amazing computers
      • 22: A changed planet
      • 23: Future computers
      • 24: Glossary, further info and quiz
      • 25: Index and answers

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