Description

Book Synopsis
Russell S. Chun is Assistant Professor at the L. Herbert School of Communication at Hofstra University. He has more than 20 years of experience in visual communication as a multimedia designer for the sciences and as a consultant to the news industry. He previously taught at the City University of New York (CUNY) Graduate School of Journalism, the Columbia University Graduate School of Journalism, and at the University of California at Berkeley Graduate School of Journalism. He served as the Department Head of the Illustration program at Sessions College for Professional Design.

He is the published author of over a dozen technical books, interactive, and video products on multimedia software from Adobe, including their official training manuals.


Table of Contents
  • Getting Started
  • 1 Getting Acquainted
  • 2 Creating Graphics and Text
  • 3 Animating Symbols
  • 4 Advanced Motion Tweening
  • 5 Character Animation
  • 6 Controlling the Camera
  • 7 Animating Shapes and Using Masks
  • 8 Creating Interactive Navigation
  • 9 Creating Virtual Reality Environments
  • 10 Working with Sound and Video
  • 11 Publishing

Adobe Animate Classroom in a Book 2020 release

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    £40.49

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    RRP £44.99 – you save £4.50 (10%)

    Order before 4pm today for delivery by Mon 3 Aug 2026.

    A Paperback / softback by Russell Chun

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      Publisher: Pearson Education (US)
      Publication Date: Publication Date: 14/05/2020
      ISBN13: 9780136449331, 978-0136449331
      ISBN10: 0136449336

      Description

      Book Synopsis
      Russell S. Chun is Assistant Professor at the L. Herbert School of Communication at Hofstra University. He has more than 20 years of experience in visual communication as a multimedia designer for the sciences and as a consultant to the news industry. He previously taught at the City University of New York (CUNY) Graduate School of Journalism, the Columbia University Graduate School of Journalism, and at the University of California at Berkeley Graduate School of Journalism. He served as the Department Head of the Illustration program at Sessions College for Professional Design.

      He is the published author of over a dozen technical books, interactive, and video products on multimedia software from Adobe, including their official training manuals.


      Table of Contents
      • Getting Started
      • 1 Getting Acquainted
      • 2 Creating Graphics and Text
      • 3 Animating Symbols
      • 4 Advanced Motion Tweening
      • 5 Character Animation
      • 6 Controlling the Camera
      • 7 Animating Shapes and Using Masks
      • 8 Creating Interactive Navigation
      • 9 Creating Virtual Reality Environments
      • 10 Working with Sound and Video
      • 11 Publishing

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