Description

Book Synopsis
Building games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you made while building your dream has incurred a debt that means your project cannot be built for one of your target platforms without a lot of rework. Through automation, many of these hardships can be detected early and free up time and stress by monitoring your project as it is being created, identify risks and issues as you write the code, and free up your machine while lengthy build processes are running. The change might be hard, but once setup, it will give you peace of mind that everything you create will run, updates will be automatically managed, and your players are less likely to be drafting one-star reviews on your next publication. What You Will Learn Build the automation of your dreams to accelerate your projectGet detailed examples for generating workflows tailored to your ne

Table of Contents

Chapter 1: What is Automation?.- Chapter 2: What is Gained Through Automation, the Highlights.- Chapter 3: Services Covered by This Title.- Chapter 4: Automation Hosting.- Chapter 5: Structure of Automation.- Chapter 6: Validation, Checking Your Code.- Chapter 7: Testing, Making Sure It Runs.- Chapter 8: Building and Publishing.- Chapter 9: Setting Up Unity Game Services Automation.- Chapter 10: Setting up Azure DevOps.- Chapter 11: Setting up GitHub Actions.- Chapter 12: Final Notes.

Accelerating Unity Through Automation

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Order before 4pm today for delivery by Sat 24 Jan 2026.

A Paperback / softback by Simon Jackson

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    View other formats and editions of Accelerating Unity Through Automation by Simon Jackson

    Publisher: APress
    Publication Date: 20/09/2023
    ISBN13: 9781484295076, 978-1484295076
    ISBN10: 1484295072

    Description

    Book Synopsis
    Building games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you made while building your dream has incurred a debt that means your project cannot be built for one of your target platforms without a lot of rework. Through automation, many of these hardships can be detected early and free up time and stress by monitoring your project as it is being created, identify risks and issues as you write the code, and free up your machine while lengthy build processes are running. The change might be hard, but once setup, it will give you peace of mind that everything you create will run, updates will be automatically managed, and your players are less likely to be drafting one-star reviews on your next publication. What You Will Learn Build the automation of your dreams to accelerate your projectGet detailed examples for generating workflows tailored to your ne

    Table of Contents

    Chapter 1: What is Automation?.- Chapter 2: What is Gained Through Automation, the Highlights.- Chapter 3: Services Covered by This Title.- Chapter 4: Automation Hosting.- Chapter 5: Structure of Automation.- Chapter 6: Validation, Checking Your Code.- Chapter 7: Testing, Making Sure It Runs.- Chapter 8: Building and Publishing.- Chapter 9: Setting Up Unity Game Services Automation.- Chapter 10: Setting up Azure DevOps.- Chapter 11: Setting up GitHub Actions.- Chapter 12: Final Notes.

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