Description

Book Synopsis
"A marvelous invitation to anyone with an interest in creativity, invention, and design." (Michael Bierut) This colorful, handy card deck presents fifty-two exercises and activities to jump-start your creative juices, free you from creative block, start a new project, or finish an existing one. Each exercise offers insight into the innumerable small decisions involved in design: How to establish a pattern, continue a series, how to say it without words, how to name a project, what fits, and what doesn’t? These cards benefit established practicing designers or creatives in any field with activities that are sometimes playful, sometimes challenging, but always enlightening. Each activity is estimated to take 15 minutes.

Trade Review
"Each exercise offers insight into the countless small decisions involved in design, such as how to establish a pattern or continue a series; how to say it without words; how to name a project; what fits, and what doesn’t. The deceptively simple and fun exercises are equally beneficial for new or established designers, and take around 15 minutes." -- Creative Bloq

A Few Minutes of Design: 52 Activities to Spark

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    Order before 4pm today for delivery by Fri 7 Aug 2026.

    A Cards by Emily Campbell

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      View other formats and editions of A Few Minutes of Design: 52 Activities to Spark by Emily Campbell

      Publisher: Princeton Architectural Press
      Publication Date: Publication Date: 04/09/2018
      ISBN13: 9781616897420, 978-1616897420
      ISBN10: 1616897422

      Description

      Book Synopsis
      "A marvelous invitation to anyone with an interest in creativity, invention, and design." (Michael Bierut) This colorful, handy card deck presents fifty-two exercises and activities to jump-start your creative juices, free you from creative block, start a new project, or finish an existing one. Each exercise offers insight into the innumerable small decisions involved in design: How to establish a pattern, continue a series, how to say it without words, how to name a project, what fits, and what doesn’t? These cards benefit established practicing designers or creatives in any field with activities that are sometimes playful, sometimes challenging, but always enlightening. Each activity is estimated to take 15 minutes.

      Trade Review
      "Each exercise offers insight into the countless small decisions involved in design, such as how to establish a pattern or continue a series; how to say it without words; how to name a project; what fits, and what doesn’t. The deceptively simple and fun exercises are equally beneficial for new or established designers, and take around 15 minutes." -- Creative Bloq

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