Description

Book Synopsis
''Affective computing'' is a branch of computing concerned with the theory and construction of machines which can detect, respond to, and simulate human emotional states. It is an interdisciplinary field spanning the computer sciences, psychology, and cognitive science. Affective computing is a rapidly developing field within industry and science. There is now a great drive to make technologies such as robotic systems, avatars in service-related human computer interaction, e-learning, game characters, or companion devices more marketable by endowing the ''soulless'' robots or agents with the ability to recognize and adjust to the user''s feelings as well as to be able to communicate appropriate emotional signals.A Blueprint for Affective Computing: A sourcebook and manual is the very first attempt to ground affective computing within the disciplines of psychology, affective neuroscience, and philosophy. This book illustrates the contributions of each of these disciplines to the develop

Table of Contents
THEORETICAL APPROACHES TO THE STUDY OF EMOTION IN HUMANS AND MACHINES; THE EMOTION PROCESS: PERSPECTIVES FROM PSYCHOLOGY AND THE NEUROSCIENCES; EMOTIONAL EXPRESSION: GROUND TRUTH AND AGENT EVALUATION; APPROACHES TO THE COMPUTATIONAL MODELLING OF EMOTION; APPROACHES TO THE IMPLEMENTATION OF EMOTIONALLY COMPETENT AGENTS; APPROACHES TO DEVELOPING EXPRESSION CORPORA AND DATABASES; CONCLUSIONS

A Blueprint for Affective Computing A sourcebook and manual Series in Affective Science

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    £999.99

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    A Hardback by Klaus R. Scherer, Tanja Bänziger, Etienne Roesch

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      View other formats and editions of A Blueprint for Affective Computing A sourcebook and manual Series in Affective Science by Klaus R. Scherer

      Publisher: Oxford University Press
      Publication Date: 9/23/2010 12:00:00 AM
      ISBN13: 9780199566709, 978-0199566709
      ISBN10: 0199566704

      Description

      Book Synopsis
      ''Affective computing'' is a branch of computing concerned with the theory and construction of machines which can detect, respond to, and simulate human emotional states. It is an interdisciplinary field spanning the computer sciences, psychology, and cognitive science. Affective computing is a rapidly developing field within industry and science. There is now a great drive to make technologies such as robotic systems, avatars in service-related human computer interaction, e-learning, game characters, or companion devices more marketable by endowing the ''soulless'' robots or agents with the ability to recognize and adjust to the user''s feelings as well as to be able to communicate appropriate emotional signals.A Blueprint for Affective Computing: A sourcebook and manual is the very first attempt to ground affective computing within the disciplines of psychology, affective neuroscience, and philosophy. This book illustrates the contributions of each of these disciplines to the develop

      Table of Contents
      THEORETICAL APPROACHES TO THE STUDY OF EMOTION IN HUMANS AND MACHINES; THE EMOTION PROCESS: PERSPECTIVES FROM PSYCHOLOGY AND THE NEUROSCIENCES; EMOTIONAL EXPRESSION: GROUND TRUTH AND AGENT EVALUATION; APPROACHES TO THE COMPUTATIONAL MODELLING OF EMOTION; APPROACHES TO THE IMPLEMENTATION OF EMOTIONALLY COMPETENT AGENTS; APPROACHES TO DEVELOPING EXPRESSION CORPORA AND DATABASES; CONCLUSIONS

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