Description

Book Synopsis
This book aims to guide using 3D modeling techniques, texturing, and assigning material by using healthcare as the core application for demonstration. Blender is a free and open-source digital content creation (DCC) tool that provides the freedom to users of different backgrounds to get started quickly. The demonstrating of healthcare application enables related expertise to be equipped with modeling and rendering techniques through understanding background knowledge in character modeling, dressing and animation in healthcare application. The target audience includes professionals and researchers working in virtual reality, computer graphics, computer simulation, design, visual arts in various disciplines (eg: computer science, design, art, healthcare, rehabilitation, education, and information technology).

Table of Contents
Preface; Brief Introduction of Blender Functionality and User Interface; Geometric Modeling; Sculpting; UV Editing; Rigging; Material; Rendering; Exporting 3D Assets; Additional Content -- MakeHuman; Additional Content -- Marvelous Designer; Modeling Tutorial Syringe; Modeling Tutorial Scalpel; References; About the Authors; Index.

A Beginner's Guide to Virtual Reality (VR)

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Order before 4pm today for delivery by Wed 17 Dec 2025.

A Paperback / softback by Yuk Ming Tang

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    View other formats and editions of A Beginner's Guide to Virtual Reality (VR) by Yuk Ming Tang

    Publisher: Nova Science Publishers Inc
    Publication Date: 01/07/2022
    ISBN13: 9781685078119, 978-1685078119
    ISBN10: 1685078117
    Also in:
    Virtual reality

    Description

    Book Synopsis
    This book aims to guide using 3D modeling techniques, texturing, and assigning material by using healthcare as the core application for demonstration. Blender is a free and open-source digital content creation (DCC) tool that provides the freedom to users of different backgrounds to get started quickly. The demonstrating of healthcare application enables related expertise to be equipped with modeling and rendering techniques through understanding background knowledge in character modeling, dressing and animation in healthcare application. The target audience includes professionals and researchers working in virtual reality, computer graphics, computer simulation, design, visual arts in various disciplines (eg: computer science, design, art, healthcare, rehabilitation, education, and information technology).

    Table of Contents
    Preface; Brief Introduction of Blender Functionality and User Interface; Geometric Modeling; Sculpting; UV Editing; Rigging; Material; Rendering; Exporting 3D Assets; Additional Content -- MakeHuman; Additional Content -- Marvelous Designer; Modeling Tutorial Syringe; Modeling Tutorial Scalpel; References; About the Authors; Index.

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