Description

Book Synopsis
Use technology to increase loyalty and productivity in your employees

50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a techie to lead these gamesthey''re simple and well-scripted.

Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate.

  • How to lead a simple, fast, fun team building activity with easy-to-follow instructions
  • How to create successful virtual team building that re

    Table of Contents

    50 Digital Team-Building Games Quick Start ix

    Preface: How to Use the Games in This Book xix

    Acknowledgments xxxi

    Introduction to 50 Digital Team-Building Games 1

    CHAPTER 1 Icebreakers 7

    Me in 140 Characters or Less—Twitter Hypernetworking 9

    Alpha Names—Learn Names While Learning Team Process 13

    Where in the World Whiteboarding—Draw Who You Are and Where You’re From 15

    Photo Booth—iPad 2 or Photo-Based Networking 16

    Pinterest—Pin Pictures and Websites for a Common Topic 20

    CHAPTER 2 Communication/Games for Speakers 23

    Texting Q&A—Asking Anonymous Questions Via Text 25

    Raising Hands—Have You Ever . . . ? 27

    Polling—Team Concensus by Technology 29

    TwitterStorm—Crowdsourcing Goodness 31

    Go Ahead, Caller—Improving Teleconference Skills with a Game Show 38

    Model Citizen—Testing Communication Assumptions by Building a Model They Can’t See 41

    Backchannel—Instant Feedback by Group Text 44

    Team Pecha Kucha (peh-chak-cha—)Team Presentation with 20 Slides for 20 Seconds Each 47

    PowerPoint Karaoke—Team Improvisation by Presenting Slide Decks They Haven’t Seen 49

    CHAPTER 3 Trust 51

    Last Team Texting—Trusting and Sharing Valuable Information 53

    Trust Grid—Mapping Team Trust 55

    The Johari Window—Discover Team Blind Spots 57

    Video Matching and Mirroring—Build Instant Team Rapport 60

    Skype Interview—Capturing Team Knowledge through Video Interviews 62

    CHAPTER 4 Improving Performance 65

    A to Z—The A to Z of Building and Speeding Up Team Process 67

    Grid Unlock—Collaborative Team Problem Solving with Shared Spreadsheets 68

    Marshmallow Challenge—Build a Tower, Build a Team 70

    Customized Jeopardy—Test Teams’ Retention of Information 73

    QR Scavenger Hunt—Scan Your Way to Team Building 76

    CHAPTER 5 Problem Solving 81

    Move One Line/Add One Line—Team Creativity with More Than One Solution 83

    Consensus Voting—Choosing Top Team Options Online 91

    Like to Move It—Quick Spatial Team Diagnosis 95

    Project Matrix—Balance Time, Quality, and Performance to Complete a Project 98

    Chat Survivor—Setting Team Priorities and Making Hard Decisions 100

    CHAPTER 6 Creativity and Innovation 103

    Twaiku—Twitter Poetry in Motion 105

    One Text at a Time Expert—Team Answers One Text at a Time 106

    WWMTD?—What Would My Team Do If They Had to Make a Creative License Plate? 108

    Team Pictionary—Communicating through Drawing 110

    Mind Mapping—Visual Brainstorming for Teams 114

    YouTeams—iMovie-Based Team Building 117

    GooseChase—Cell Phone Photo Scavenger Hunt 120

    Team GarageBand—Build a Song, Build a Team 121

    CHAPTER 7 Collaboration 125

    Office Move—Working Together to Switch Places 127

    Mergers and Reorgs—Getting Two Teams to Collaborate and Integrate Rapidly 130

    Broken Squares—Giving Is Better Than Getting for Team Collaboration 132

    Team Timely.is—Collaborating a Month’s Worth of Tweets and Updates 135

    Team Haiku—Write a Team Haiku/One Word at a Time Online 136

    Team Case Study—Simultaneous Team Editing 138

    CHAPTER 8 EPIC Team Building 141

    SCVNGR—GPS Treasure Hunt for Team Building and Cross-Team Collaboration 143

    Geoteaming—GPS Treasure Hunt for Team Building and Cross-Team Collaboration 150

    Flash Mobs—Organize Your Team in Time and Space 156

    CHAPTER 9 Closers—Ending a Team-Building Event 159

    Shout-Outs—Acknowledging Teammates 161

    “I Commit to . . .”—Public Commitment to Change 162

    Just Three Words—Micro-Assessing Your Team 164

    Digital Slideshow—Picture Your Success 165

    Appendix: Getting Online 169

    About Geoteaming 185

    Index 191

50 Digital TeamBuilding Games

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    A Paperback / softback by John Chen

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      Publisher: John Wiley & Sons Inc
      Publication Date: Publication Date: 27/04/2012
      ISBN13: 9781118180938, 978-1118180938
      ISBN10: 1118180933

      Description

      Book Synopsis
      Use technology to increase loyalty and productivity in your employees

      50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a techie to lead these gamesthey''re simple and well-scripted.

      Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate.

      • How to lead a simple, fast, fun team building activity with easy-to-follow instructions
      • How to create successful virtual team building that re

        Table of Contents

        50 Digital Team-Building Games Quick Start ix

        Preface: How to Use the Games in This Book xix

        Acknowledgments xxxi

        Introduction to 50 Digital Team-Building Games 1

        CHAPTER 1 Icebreakers 7

        Me in 140 Characters or Less—Twitter Hypernetworking 9

        Alpha Names—Learn Names While Learning Team Process 13

        Where in the World Whiteboarding—Draw Who You Are and Where You’re From 15

        Photo Booth—iPad 2 or Photo-Based Networking 16

        Pinterest—Pin Pictures and Websites for a Common Topic 20

        CHAPTER 2 Communication/Games for Speakers 23

        Texting Q&A—Asking Anonymous Questions Via Text 25

        Raising Hands—Have You Ever . . . ? 27

        Polling—Team Concensus by Technology 29

        TwitterStorm—Crowdsourcing Goodness 31

        Go Ahead, Caller—Improving Teleconference Skills with a Game Show 38

        Model Citizen—Testing Communication Assumptions by Building a Model They Can’t See 41

        Backchannel—Instant Feedback by Group Text 44

        Team Pecha Kucha (peh-chak-cha—)Team Presentation with 20 Slides for 20 Seconds Each 47

        PowerPoint Karaoke—Team Improvisation by Presenting Slide Decks They Haven’t Seen 49

        CHAPTER 3 Trust 51

        Last Team Texting—Trusting and Sharing Valuable Information 53

        Trust Grid—Mapping Team Trust 55

        The Johari Window—Discover Team Blind Spots 57

        Video Matching and Mirroring—Build Instant Team Rapport 60

        Skype Interview—Capturing Team Knowledge through Video Interviews 62

        CHAPTER 4 Improving Performance 65

        A to Z—The A to Z of Building and Speeding Up Team Process 67

        Grid Unlock—Collaborative Team Problem Solving with Shared Spreadsheets 68

        Marshmallow Challenge—Build a Tower, Build a Team 70

        Customized Jeopardy—Test Teams’ Retention of Information 73

        QR Scavenger Hunt—Scan Your Way to Team Building 76

        CHAPTER 5 Problem Solving 81

        Move One Line/Add One Line—Team Creativity with More Than One Solution 83

        Consensus Voting—Choosing Top Team Options Online 91

        Like to Move It—Quick Spatial Team Diagnosis 95

        Project Matrix—Balance Time, Quality, and Performance to Complete a Project 98

        Chat Survivor—Setting Team Priorities and Making Hard Decisions 100

        CHAPTER 6 Creativity and Innovation 103

        Twaiku—Twitter Poetry in Motion 105

        One Text at a Time Expert—Team Answers One Text at a Time 106

        WWMTD?—What Would My Team Do If They Had to Make a Creative License Plate? 108

        Team Pictionary—Communicating through Drawing 110

        Mind Mapping—Visual Brainstorming for Teams 114

        YouTeams—iMovie-Based Team Building 117

        GooseChase—Cell Phone Photo Scavenger Hunt 120

        Team GarageBand—Build a Song, Build a Team 121

        CHAPTER 7 Collaboration 125

        Office Move—Working Together to Switch Places 127

        Mergers and Reorgs—Getting Two Teams to Collaborate and Integrate Rapidly 130

        Broken Squares—Giving Is Better Than Getting for Team Collaboration 132

        Team Timely.is—Collaborating a Month’s Worth of Tweets and Updates 135

        Team Haiku—Write a Team Haiku/One Word at a Time Online 136

        Team Case Study—Simultaneous Team Editing 138

        CHAPTER 8 EPIC Team Building 141

        SCVNGR—GPS Treasure Hunt for Team Building and Cross-Team Collaboration 143

        Geoteaming—GPS Treasure Hunt for Team Building and Cross-Team Collaboration 150

        Flash Mobs—Organize Your Team in Time and Space 156

        CHAPTER 9 Closers—Ending a Team-Building Event 159

        Shout-Outs—Acknowledging Teammates 161

        “I Commit to . . .”—Public Commitment to Change 162

        Just Three Words—Micro-Assessing Your Team 164

        Digital Slideshow—Picture Your Success 165

        Appendix: Getting Online 169

        About Geoteaming 185

        Index 191

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