Description

Book Synopsis

Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or you name it! We are beginning to ask important questions about these emerging practices:

How can we use 3D fabrication to make the design and production process more efficient?

How can it be used to create useful and creative items?

Can it save us from digging endlessly through thrift store shelves or from yet another late-night build?

And when budgets are tight, will it save us money?

This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printa

Trade Review

"The book shows how 3D printing technologies touch each discipline, and through numerous examples, it inspires the reader to consider their place in modern 3D practices. Any practitioner or educator who crafts, models, constructs, or designs anything should read this book and have a copy in their reference collection."

Andrea Bilkey, Theatre Design & Technology Spring 2019



Table of Contents

Table of Contents

Part I: The Basics

  1. Methods of 3D Printing
  2. Choosing a 3D Printer

Part II: Workflow

3. Acquiring a Model

4. Creating your own 3D Model

5. Fixing and Finalizing

6. Printing

7. Troubleshooting

PART III: The Entertainment Industry

8. Scenic Applications

9. Costume Applications

10. Character Design and Fabrication

11. Exhibit Design

12 Additional Disciplines

Appendices

Appendix A: Safety Concerns

Appendix B: Glossary of Terms

Endnotes

Bibliography

Index

3D Printing Basics for Entertainment Design

    Product form

    £38.99

    Includes FREE delivery

    Order before 4pm today for delivery by Wed 10 Jun 2026.

    A Paperback by Anne E. McMills

    1 in stock


      View other formats and editions of 3D Printing Basics for Entertainment Design by Anne E. McMills

      Publisher: Taylor & Francis Ltd
      Publication Date: 1/29/2017 12:11:00 AM
      ISBN13: 9781138211353, 978-1138211353
      ISBN10: 1138211354

      Description

      Book Synopsis

      Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or you name it! We are beginning to ask important questions about these emerging practices:

      How can we use 3D fabrication to make the design and production process more efficient?

      How can it be used to create useful and creative items?

      Can it save us from digging endlessly through thrift store shelves or from yet another late-night build?

      And when budgets are tight, will it save us money?

      This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printa

      Trade Review

      "The book shows how 3D printing technologies touch each discipline, and through numerous examples, it inspires the reader to consider their place in modern 3D practices. Any practitioner or educator who crafts, models, constructs, or designs anything should read this book and have a copy in their reference collection."

      Andrea Bilkey, Theatre Design & Technology Spring 2019



      Table of Contents

      Table of Contents

      Part I: The Basics

      1. Methods of 3D Printing
      2. Choosing a 3D Printer

      Part II: Workflow

      3. Acquiring a Model

      4. Creating your own 3D Model

      5. Fixing and Finalizing

      6. Printing

      7. Troubleshooting

      PART III: The Entertainment Industry

      8. Scenic Applications

      9. Costume Applications

      10. Character Design and Fabrication

      11. Exhibit Design

      12 Additional Disciplines

      Appendices

      Appendix A: Safety Concerns

      Appendix B: Glossary of Terms

      Endnotes

      Bibliography

      Index

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