{"product_id":"your-turn-9781119981596","title":"Your Turn","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eHi There! xxi\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1 Let’s Make a Board Game! 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThe Game Board 2\u003c\/p\u003e \u003cp\u003eA Brief Note About Components 3\u003c\/p\u003e \u003cp\u003eGetting Started 4\u003c\/p\u003e \u003cp\u003eHow to Make a Game Board 5\u003c\/p\u003e \u003cp\u003eLet’s Make Improve the Game! 11\u003c\/p\u003e \u003cp\u003eChange a Number 12\u003c\/p\u003e \u003cp\u003eChange a Component 13\u003c\/p\u003e \u003cp\u003eChange a Rule 15\u003c\/p\u003e \u003cp\u003eChange the Theme: An Introduction to Theme and Genre 16\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2 Writing Rule Books Is Hard 21\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThe Problem with Rule Books 23\u003c\/p\u003e \u003cp\u003eProblem #1: There Can Be Only One (Reader) 23\u003c\/p\u003e \u003cp\u003eProblem #2: Front-End Information Overload 24\u003c\/p\u003e \u003cp\u003eProblem #3: Rule Book Length 25\u003c\/p\u003e \u003cp\u003eProblem #4: Edge Cases 26\u003c\/p\u003e \u003cp\u003eTricks to Writing Rule Books 27\u003c\/p\u003e \u003cp\u003eTrick #1: Rules Are Stories 27\u003c\/p\u003e \u003cp\u003eTrick #2: Use The Six Zones of Play 28\u003c\/p\u003e \u003cp\u003eTrick #3: I Am Talking to “You” 34\u003c\/p\u003e \u003cp\u003eTrick #4: Use Command Statements 34\u003c\/p\u003e \u003cp\u003eTrick #5: Include Pictures 34\u003c\/p\u003e \u003cp\u003eTrick #6: Add Callouts 35\u003c\/p\u003e \u003cp\u003eWhat Every Good Rule Book Needs 36\u003c\/p\u003e \u003cp\u003eCreating an Introduction 36\u003c\/p\u003e \u003cp\u003eList of Components 37\u003c\/p\u003e \u003cp\u003eGame Setup 38\u003c\/p\u003e \u003cp\u003eThe Goal of the Game 38\u003c\/p\u003e \u003cp\u003eGeneral Sequence of Play 40\u003c\/p\u003e \u003cp\u003eDetailed Sequence of Play 47\u003c\/p\u003e \u003cp\u003eEnd of Game 47\u003c\/p\u003e \u003cp\u003eEveryone Deserves Credit 48\u003c\/p\u003e \u003cp\u003eBut Wait, There’s More 48\u003c\/p\u003e \u003cp\u003eSay What? Translating the Rules 51\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3 The Chapter About Play Testing 53\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThe Great Worry 54\u003c\/p\u003e \u003cp\u003eLet’s Start Starting 56\u003c\/p\u003e \u003cp\u003eIs This a Thing? 56\u003c\/p\u003e \u003cp\u003eGoing Solo 59\u003c\/p\u003e \u003cp\u003eDo It by Design 62\u003c\/p\u003e \u003cp\u003eGamers Game Games 63\u003c\/p\u003e \u003cp\u003eFriends and Family 73\u003c\/p\u003e \u003cp\u003eBlind Play Testing 73\u003c\/p\u003e \u003cp\u003ePublisher Play Testing 74\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4 Let’s Make a Dice Game! 75\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eDice Basics 75\u003c\/p\u003e \u003cp\u003eDice Mechanisms 78\u003c\/p\u003e \u003cp\u003eRolling 79\u003c\/p\u003e \u003cp\u003eRerolling 80\u003c\/p\u003e \u003cp\u003eDice Determine Movement 81\u003c\/p\u003e \u003cp\u003eDice Determine Combat Results 82\u003c\/p\u003e \u003cp\u003eDice Placement 82\u003c\/p\u003e \u003cp\u003eBanking Dice 82\u003c\/p\u003e \u003cp\u003eDice for Targeting 83\u003c\/p\u003e \u003cp\u003eDice Builder 84\u003c\/p\u003e \u003cp\u003eConcealing Dice 84\u003c\/p\u003e \u003cp\u003eDice Determine Actions 85\u003c\/p\u003e \u003cp\u003eDice Determine Resources 85\u003c\/p\u003e \u003cp\u003eDice of Different Colors 86\u003c\/p\u003e \u003cp\u003eCombination Matching 87\u003c\/p\u003e \u003cp\u003eReal-Time Rolling 87\u003c\/p\u003e \u003cp\u003eRoll and Write 87\u003c\/p\u003e \u003cp\u003eDice Stacking 89\u003c\/p\u003e \u003cp\u003eDice Crafting 89\u003c\/p\u003e \u003cp\u003eDice as Counters 89\u003c\/p\u003e \u003cp\u003eDice as Units 90\u003c\/p\u003e \u003cp\u003eBluffing with Dice 90\u003c\/p\u003e \u003cp\u003ePop-O-Matic 91\u003c\/p\u003e \u003cp\u003eChoosing the Right Dice Tools 91\u003c\/p\u003e \u003cp\u003eIt’s Probably Due to Probability 91\u003c\/p\u003e \u003cp\u003eI Still Don’t Believe in Luck, But 96\u003c\/p\u003e \u003cp\u003eLet’s Design a Dice Game 98\u003c\/p\u003e \u003cp\u003eStep 1: Create the Rules 99\u003c\/p\u003e \u003cp\u003eStep 2: Play Test the Game 100\u003c\/p\u003e \u003cp\u003eStep 3: Change the Rules 100\u003c\/p\u003e \u003cp\u003eStep 4: Change a Number 101\u003c\/p\u003e \u003cp\u003eStep 5: Change the Objective 102\u003c\/p\u003e \u003cp\u003eStep 6: Add a Mechanism 103\u003c\/p\u003e \u003cp\u003eStep 7: Change the Theme 104\u003c\/p\u003e \u003cp\u003eCreating Your Own Custom Dice 106\u003c\/p\u003e \u003cp\u003eDice Games to Play 106\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5 Let’s Make a Card Game! 109\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eLet’s Create a Card! 110\u003c\/p\u003e \u003cp\u003eOne Way to Make Cards 110\u003c\/p\u003e \u003cp\u003eAnother Way to Make Cards 111\u003c\/p\u003e \u003cp\u003eYet Another Way to Make a Card 112\u003c\/p\u003e \u003cp\u003eHere’s One More Way to Make a Card 112\u003c\/p\u003e \u003cp\u003eEven More Ways to Make a Card 113\u003c\/p\u003e \u003cp\u003ePrint and Play 113\u003c\/p\u003e \u003cp\u003eSize Matters 115\u003c\/p\u003e \u003cp\u003eClear Cards 116\u003c\/p\u003e \u003cp\u003ePentagonal and Hexagonal Cards 117\u003c\/p\u003e \u003cp\u003eCircular Cards 117\u003c\/p\u003e \u003cp\u003eA Very Short History of Card Games 118\u003c\/p\u003e \u003cp\u003eAn Order of Sides 121\u003c\/p\u003e \u003cp\u003eCard Mechanisms 125\u003c\/p\u003e \u003cp\u003eComponents 142\u003c\/p\u003e \u003cp\u003eA Note About Probability and Cards 143\u003c\/p\u003e \u003cp\u003eLet’s Design a Card Game 144\u003c\/p\u003e \u003cp\u003eStep 1: Setting Up the Game 144\u003c\/p\u003e \u003cp\u003eStep 2: Create the Rules 144\u003c\/p\u003e \u003cp\u003eStep 3: Play Test the Game 145\u003c\/p\u003e \u003cp\u003eStep 4: Change the Rules 146\u003c\/p\u003e \u003cp\u003eStep 5: Change a Number 146\u003c\/p\u003e \u003cp\u003eStep 6: Change the Objective 146\u003c\/p\u003e \u003cp\u003eStep 7: Add a Mechanism 147\u003c\/p\u003e \u003cp\u003eStep 8: Change the Theme 148\u003c\/p\u003e \u003cp\u003eLet’s Share a Card Game! 149\u003c\/p\u003e \u003cp\u003e10 Card Games to Play 150\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6 Let’s Make a Party Game 153\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eFirst Came Parlor Games 153\u003c\/p\u003e \u003cp\u003eThen Came Party Games 154\u003c\/p\u003e \u003cp\u003eThere Are Only Four Types of Party Games 157\u003c\/p\u003e \u003cp\u003eTraits of a Party Game 160\u003c\/p\u003e \u003cp\u003eTrait 1: Keep It Simple 161\u003c\/p\u003e \u003cp\u003eTrait 2: Few Components 161\u003c\/p\u003e \u003cp\u003eTrait 3: No Theme Required 161\u003c\/p\u003e \u003cp\u003eTrait 4: Accommodating the Players 162\u003c\/p\u003e \u003cp\u003eTrait 5: Playable Anywhere 166\u003c\/p\u003e \u003cp\u003eTrait 6: Interruptions Allowed 167\u003c\/p\u003e \u003cp\u003eTrait 7: Scoring at a Party 168\u003c\/p\u003e \u003cp\u003eTrait 8: Ageless 168\u003c\/p\u003e \u003cp\u003eThe Five Ps of Party Games 169\u003c\/p\u003e \u003cp\u003ePermission 169\u003c\/p\u003e \u003cp\u003ePredictability 170\u003c\/p\u003e \u003cp\u003ePace 171\u003c\/p\u003e \u003cp\u003ePresentation 173\u003c\/p\u003e \u003cp\u003eProps 175\u003c\/p\u003e \u003cp\u003eThe Sixth P Is for Player 176\u003c\/p\u003e \u003cp\u003eParty Game Mechanisms 176\u003c\/p\u003e \u003cp\u003eKnowledge 176\u003c\/p\u003e \u003cp\u003eWord Play 177\u003c\/p\u003e \u003cp\u003eGuessing 178\u003c\/p\u003e \u003cp\u003eMemory 178\u003c\/p\u003e \u003cp\u003eActing 179\u003c\/p\u003e \u003cp\u003eDrawing\/Creating 180\u003c\/p\u003e \u003cp\u003eBetting 181\u003c\/p\u003e \u003cp\u003eBluffing 183\u003c\/p\u003e \u003cp\u003eRepetition 184\u003c\/p\u003e \u003cp\u003eMovement 184\u003c\/p\u003e \u003cp\u003eObservation 184\u003c\/p\u003e \u003cp\u003eJudging 185\u003c\/p\u003e \u003cp\u003eLet’s Make a Party Game 185\u003c\/p\u003e \u003cp\u003eStep 1: Create the Rules 186\u003c\/p\u003e \u003cp\u003eStep 2: Playtest the Game 186\u003c\/p\u003e \u003cp\u003eStep 3: Change the Rules 187\u003c\/p\u003e \u003cp\u003eStep 4: Change a Number 187\u003c\/p\u003e \u003cp\u003eStep 5: Change the Objective 188\u003c\/p\u003e \u003cp\u003eStep 6: Add a Mechanism 188\u003c\/p\u003e \u003cp\u003eStep 7: Change the Theme 188\u003c\/p\u003e \u003cp\u003eTen Party Games to Play 190\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7 Let’s Make a Board Game 193\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eBoard Games of Antiquity 194\u003c\/p\u003e \u003cp\u003eMancala 195\u003c\/p\u003e \u003cp\u003eThe Royal Game of Ur 196\u003c\/p\u003e \u003cp\u003eMehen 197\u003c\/p\u003e \u003cp\u003eSenet 198\u003c\/p\u003e \u003cp\u003eNine Man’s Morris 199\u003c\/p\u003e \u003cp\u003eChess 199\u003c\/p\u003e \u003cp\u003eBackgammon 200\u003c\/p\u003e \u003cp\u003eHnefatafl 201\u003c\/p\u003e \u003cp\u003eSnakes and Ladders 201\u003c\/p\u003e \u003cp\u003eAncient Games Are Still Around 201\u003c\/p\u003e \u003cp\u003eTypes and Elements of Game Boards 202\u003c\/p\u003e \u003cp\u003eGame Board Grids 203\u003c\/p\u003e \u003cp\u003eGame Board Tracks 203\u003c\/p\u003e \u003cp\u003eGame Board Spaces 204\u003c\/p\u003e \u003cp\u003eVictory Tracks 206\u003c\/p\u003e \u003cp\u003eMaps 207\u003c\/p\u003e \u003cp\u003eTerrain 208\u003c\/p\u003e \u003cp\u003eAbstraction and Symbolism 211\u003c\/p\u003e \u003cp\u003eHow to Make a Game Board 215\u003c\/p\u003e \u003cp\u003eUnderstanding Abstract Games 216\u003c\/p\u003e \u003cp\u003eTraits of an Abstract Game 218\u003c\/p\u003e \u003cp\u003eThe Concept of Elegance 219\u003c\/p\u003e \u003cp\u003eAbstract Game Mechanisms 220\u003c\/p\u003e \u003cp\u003eWord Game Mechanisms 221\u003c\/p\u003e \u003cp\u003eLet’s Design an Abstract Game 224\u003c\/p\u003e \u003cp\u003eStep 1: Create the Rules 227\u003c\/p\u003e \u003cp\u003eStep 2: Playtest the Game 228\u003c\/p\u003e \u003cp\u003eStep 3: Change the Rules 229\u003c\/p\u003e \u003cp\u003eStep 4: Change a Number 230\u003c\/p\u003e \u003cp\u003eStep 5: Change the Objective 230\u003c\/p\u003e \u003cp\u003eStep 6: Add a Mechanism 231\u003c\/p\u003e \u003cp\u003eStep 7: Change the Theme 231\u003c\/p\u003e \u003cp\u003eThe Mensa Select Award 232\u003c\/p\u003e \u003cp\u003e10 Abstract Board Games You Need to Play 233\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8 Let’s Make a Euro-Style Strategy Game 235\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eA Short History of the “German Game” 235\u003c\/p\u003e \u003cp\u003eThe German Game Becomes the Euro-Game 238\u003c\/p\u003e \u003cp\u003eEuro-Game Traits 239\u003c\/p\u003e \u003cp\u003eLack of “Luck” 240\u003c\/p\u003e \u003cp\u003eLack of Conflict 241\u003c\/p\u003e \u003cp\u003eLoss 242\u003c\/p\u003e \u003cp\u003eEmphasis on Construction\/Growth 242\u003c\/p\u003e \u003cp\u003eExotic Settings 243\u003c\/p\u003e \u003cp\u003eLack of Theming 245\u003c\/p\u003e \u003cp\u003eGoals 245\u003c\/p\u003e \u003cp\u003eBalancing Mechanisms 246\u003c\/p\u003e \u003cp\u003eCatch-up Mechanisms 246\u003c\/p\u003e \u003cp\u003eShorter Playing Time 247\u003c\/p\u003e \u003cp\u003eWood Components Rather Than Plastic 247\u003c\/p\u003e \u003cp\u003eCrunchiness and Weightiness 248\u003c\/p\u003e \u003cp\u003eEuro-Game Mechanisms 249\u003c\/p\u003e \u003cp\u003eAction Points 249\u003c\/p\u003e \u003cp\u003eAction\/Role Selection 251\u003c\/p\u003e \u003cp\u003eArrangement 252\u003c\/p\u003e \u003cp\u003eAuction\/Bidding 252\u003c\/p\u003e \u003cp\u003eBuilding 253\u003c\/p\u003e \u003cp\u003eBag-Builder 254\u003c\/p\u003e \u003cp\u003eBuying\/Market 255\u003c\/p\u003e \u003cp\u003eChoosing 255\u003c\/p\u003e \u003cp\u003eCooperation 256\u003c\/p\u003e \u003cp\u003eEngine-Builder 257\u003c\/p\u003e \u003cp\u003eIncome 257\u003c\/p\u003e \u003cp\u003eNegotiation 258\u003c\/p\u003e \u003cp\u003ePlacement 258\u003c\/p\u003e \u003cp\u003eFollow Action 262\u003c\/p\u003e \u003cp\u003eSeeking Information 263\u003c\/p\u003e \u003cp\u003eSet Collection 263\u003c\/p\u003e \u003cp\u003eTrading\/Deal-Making 264\u003c\/p\u003e \u003cp\u003eRondels 265\u003c\/p\u003e \u003cp\u003eVictory Track 266\u003c\/p\u003e \u003cp\u003eGaming Is for Everyone 266\u003c\/p\u003e \u003cp\u003eColor Blind Accessibility 266\u003c\/p\u003e \u003cp\u003eLanguage Dependency 267\u003c\/p\u003e \u003cp\u003eCharacter Diversity and Portrayal 267\u003c\/p\u003e \u003cp\u003eLet’s Design a Euro-Game 267\u003c\/p\u003e \u003cp\u003eComponents of Riverside 268\u003c\/p\u003e \u003cp\u003eStep 1: Create the Rules 271\u003c\/p\u003e \u003cp\u003eStep 2: Playtest the Game 271\u003c\/p\u003e \u003cp\u003eStep 3: Change the Rules 272\u003c\/p\u003e \u003cp\u003eStep 4: Change a Number 273\u003c\/p\u003e \u003cp\u003eStep 5: Change the Objective 273\u003c\/p\u003e \u003cp\u003eStep 6: Add a Mechanism 274\u003c\/p\u003e \u003cp\u003eStep 7: Change the Theme 276\u003c\/p\u003e \u003cp\u003eSome Euro-Games to Play 277\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9 Let’s Make a Thematic Strategy Game 281\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eA History of Thematic Games 281\u003c\/p\u003e \u003cp\u003eThe Adventure Is Yours 284\u003c\/p\u003e \u003cp\u003eMeanwhile Over in England 286\u003c\/p\u003e \u003cp\u003eThe Secret Origin of Ameritrash 287\u003c\/p\u003e \u003cp\u003eTraits of Thematic Games 289\u003c\/p\u003e \u003cp\u003eIntellectual Property 291\u003c\/p\u003e \u003cp\u003eAny Theme Can Be a Game 293\u003c\/p\u003e \u003cp\u003eStories in Games 295\u003c\/p\u003e \u003cp\u003ePlayers Have Wishes 297\u003c\/p\u003e \u003cp\u003eAdding Drama and Conflict 298\u003c\/p\u003e \u003cp\u003eStrategy vs Tactics 301\u003c\/p\u003e \u003cp\u003eUnraveling Complexity 302\u003c\/p\u003e \u003cp\u003eBring on the Bling 305\u003c\/p\u003e \u003cp\u003eMaking Miniatures 309\u003c\/p\u003e \u003cp\u003eCollectability 311\u003c\/p\u003e \u003cp\u003eThe Gimmick 312\u003c\/p\u003e \u003cp\u003eThematic Mechanisms 316\u003c\/p\u003e \u003cp\u003eVariable Player Powers and Characters 316\u003c\/p\u003e \u003cp\u003eLeveling 318\u003c\/p\u003e \u003cp\u003eUpgrades 320\u003c\/p\u003e \u003cp\u003eCrafting 321\u003c\/p\u003e \u003cp\u003eAction Points 321\u003c\/p\u003e \u003cp\u003eAction Selection 321\u003c\/p\u003e \u003cp\u003eMovement 322\u003c\/p\u003e \u003cp\u003eTake-That 323\u003c\/p\u003e \u003cp\u003eFighting and Combat 324\u003c\/p\u003e \u003cp\u003ePlayer Death and Elimination 326\u003c\/p\u003e \u003cp\u003eArea Control 327\u003c\/p\u003e \u003cp\u003eTimer 328\u003c\/p\u003e \u003cp\u003eDoom Track 328\u003c\/p\u003e \u003cp\u003eRace 328\u003c\/p\u003e \u003cp\u003eDeduction 329\u003c\/p\u003e \u003cp\u003eVoting 332\u003c\/p\u003e \u003cp\u003eLet’s Design a Thematic Game 332\u003c\/p\u003e \u003cp\u003eStep 1: Creating the Game Board\/Tiles 334\u003c\/p\u003e \u003cp\u003eStep 2: Creating the Characters 339\u003c\/p\u003e \u003cp\u003eStep 3: Creating the Denizens and Hit Tokens 340\u003c\/p\u003e \u003cp\u003eStep 4: Creating the Dice 342\u003c\/p\u003e \u003cp\u003eStep 5: Create the Rules 342\u003c\/p\u003e \u003cp\u003eStep 6: Playtest the Game 344\u003c\/p\u003e \u003cp\u003eStep 7: Change the Rules 344\u003c\/p\u003e \u003cp\u003eStep 8: Change a Number 346\u003c\/p\u003e \u003cp\u003eStep 9: Change the Objective 346\u003c\/p\u003e \u003cp\u003eStep 10: Add a Mechanism 347\u003c\/p\u003e \u003cp\u003eStep 11: Change the Theme 348\u003c\/p\u003e \u003cp\u003eSome Thematic Games to Play 349\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 10 Let’s Sell a Board Game 351\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eWhy Sell Your Board Game? 351\u003c\/p\u003e \u003cp\u003eFirst Things First 352\u003c\/p\u003e \u003cp\u003eThe Importance of Sell-Sheets 354\u003c\/p\u003e \u003cp\u003eThe Pitch Presentation 357\u003c\/p\u003e \u003cp\u003eThe Pitch Video 363\u003c\/p\u003e \u003cp\u003eThe Digital Solution 366\u003c\/p\u003e \u003cp\u003ePlaytesting Events 367\u003c\/p\u003e \u003cp\u003eSelecting a Publisher 368\u003c\/p\u003e \u003cp\u003eMeeting with Publishers 370\u003c\/p\u003e \u003cp\u003eContracts and Money 373\u003c\/p\u003e \u003cp\u003eLicensing Your Game 373\u003c\/p\u003e \u003cp\u003eCredit Where Credit Is Due 374\u003c\/p\u003e \u003cp\u003eThe Advance 374\u003c\/p\u003e \u003cp\u003eRoyalty Rate 375\u003c\/p\u003e \u003cp\u003eOther Rights and Issues 376\u003c\/p\u003e \u003cp\u003eComplimentary Copies 376\u003c\/p\u003e \u003cp\u003eRights Reversion 377\u003c\/p\u003e \u003cp\u003eMedia and Products 377\u003c\/p\u003e \u003cp\u003eAlways Be Selling 377\u003c\/p\u003e \u003cp\u003eSelf-Funding 378\u003c\/p\u003e \u003cp\u003eCrowdfunding 379\u003c\/p\u003e \u003cp\u003eMarketing 380\u003c\/p\u003e \u003cp\u003ePreviews 380\u003c\/p\u003e \u003cp\u003eThe Campaign 380\u003c\/p\u003e \u003cp\u003eAdd-ons and Stretch Goals 382\u003c\/p\u003e \u003cp\u003eProduction 383\u003c\/p\u003e \u003cp\u003ePricing 385\u003c\/p\u003e \u003cp\u003eShipping, Storing, and Distribution 386\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 11 Let’s Do It All Over Again! 389\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eStarting with a Mechanism (or Two) 389\u003c\/p\u003e \u003cp\u003eStarting with the Theme 390\u003c\/p\u003e \u003cp\u003eStarting with a Story 391\u003c\/p\u003e \u003cp\u003eStarting with the Title 391\u003c\/p\u003e \u003cp\u003eStart with Components 392\u003c\/p\u003e \u003cp\u003eStarting with the Player Count 392\u003c\/p\u003e \u003cp\u003eStarting with a “Moment” 393\u003c\/p\u003e \u003cp\u003eStarting with an Experience 393\u003c\/p\u003e \u003cp\u003eStarting with the Publisher’s Need 394\u003c\/p\u003e \u003cp\u003eCarrying a Sketchbook 394\u003c\/p\u003e \u003cp\u003eInspiration for Amateurs 394\u003c\/p\u003e \u003cp\u003ePreventing Game Designer Burnout 395\u003c\/p\u003e \u003cp\u003eOne Last Bit of Advice 396\u003c\/p\u003e \u003cp\u003e\u003cb\u003eAppendix A Let’s Make a Game Prototyping Kit! 399\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eAppendix B Sell-Sheet Examples 403\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eWho’s Hue? 404\u003c\/p\u003e \u003cp\u003eDynamite Ridge Railroad 406\u003c\/p\u003e \u003cp\u003eCastle Climbers 408\u003c\/p\u003e \u003cp\u003eA Town Called Showdown 410\u003c\/p\u003e \u003cp\u003eIndex 413\u003c\/p\u003e","brand":"John Wiley \u0026 Sons Inc","offers":[{"title":"Default Title","offer_id":49407198658903,"sku":"9781119981596","price":22.94,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781119981596.jpg?v=1730498534","url":"https:\/\/bookcurl.com\/products\/your-turn-9781119981596","provider":"Book Curl","version":"1.0","type":"link"}