{"product_id":"watch-us-roll-9781476677620","title":"Watch Us Roll","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e   Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on \u003ci\u003eDungeons and Dragons\u003c\/i\u003e actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment. \u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003eAcknowledgments\tvi\u003cbr\u003ePreface\u003cbr\u003eShelly Jones\t1\u003cbr\u003eIntroduction: From Actually Playing to Actual Play\u003cbr\u003eShelly Jones\t5\u003cbr\u003eWhat Is Actual Play?\u003cbr\u003eActual Play Reports: Forge Theory and the Forums\u003cbr\u003eEvan Torner\t20\u003cbr\u003eBirth of a New Medium or Just Bad TV? Framing and Fractality of Actual Play\u003cbr\u003eJulia J.C. Blau\t32\u003cbr\u003eAudience, Framing and Flow\u003cbr\u003eCritical Role and Audience Impact on Tabletop Roleplay\u003cbr\u003eRobyn Hope\t56\u003cbr\u003eCommunal Narrative in Actual Play Environments: Roles of Participants, Observers and Their Intersections\u003cbr\u003eAnthony David Franklin\t74\u003cbr\u003e\"Your fun is wrong\": Actual Play and Fans\u003cbr\u003eDiversity and Audience Interaction in Critical Role and The Adventure Zone\u003cbr\u003eG.L. van Os\t88\u003cbr\u003eCritical Fails: Fan Reactions to Player and Character Choices in Critical Role\u003cbr\u003eChristine Dandrow\t118\u003cbr\u003eActual Play Audience as Archive: Analyzing the Critical Role Fandom\u003cbr\u003eShelly Jones\t136\u003cbr\u003eCommodification and Pedagogy: Other Approaches and Uses of Actual Play\u003cbr\u003eConsumable Play: A Performative Model of Actual Play Networks\u003cbr\u003eMariah E. Marsden and Kelsey Paige Mason\t158\u003cbr\u003eActual Play as Actual Learning: What Gamers, Teachers and Designers Can Learn About Learning from Actual Play Videos\u003cbr\u003eAlex Layne\t189\u003cbr\u003eConclusion\u003cbr\u003eShelly Jones\t208\u003cbr\u003eAbout the Contributors\t213\u003cbr\u003eIndex\t215","brand":"McFarland \u0026 Co Inc","offers":[{"title":"Default Title","offer_id":51040458342743,"sku":"9781476677620","price":27.54,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781476677620.jpg?v=1750946820","url":"https:\/\/bookcurl.com\/products\/watch-us-roll-9781476677620","provider":"Book Curl","version":"1.0","type":"link"}