{"product_id":"using-games-to-enhance-learning-and-teaching-9780415897723","title":"Using Games to Enhance Learning and Teaching","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cem\u003eUsing Games to Enhance Learning and Teaching\u003c\/em\u003e provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eUsing Games to Enhance Learning and Teaching\u003c\/em\u003e offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, provid\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003e\"It is perhaps the one game genre which stand outs the most here. In publishing this work the authors have very astutely filled a gap in the existing field of books on this topic, and have done so in a very detailed and comprehensive manner.\"\u003c\/em\u003e\u003cstrong\u003e —Wajeehah Aayeshah, \u003cem\u003eAriadne: Web Magazine for Professionals 2012\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003e\"The book offers the fundamentals, from the rudimentary to the quite advanced ... \u003c\/em\u003eUsing Games to Enhance Learning and Teaching\u003cem\u003e is an impassioned, valuable book, entirely worthy of educators' consideration.\"\u003c\/em\u003e \u003cstrong\u003e—\u003cem\u003eReflective Teaching\u003c\/em\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003ePart I: Background \u003cem\u003eChapter 1 Introduction \u003c\/em\u003e\u003cstrong\u003eAlex Moseley and Nicola Whitton\u003c\/strong\u003e \u003cem\u003eChapter 2 \u003c\/em\u003e\u003cem\u003eGood game design is good learning design \u003c\/em\u003e\u003cstrong\u003eNicola Whitton\u003c\/strong\u003e Part II: Applying game principles to education \u003cem\u003eChapter 3 Challenge: Levelling up \u003c\/em\u003e\u003cstrong\u003eNicola Whitton \u003c\/strong\u003e\u003cem\u003eChapter 4 Community: The Wisdom of Crowds \u003c\/em\u003e\u003cstrong\u003eMichelle A. Hoyle and Alex Moseley \u003c\/strong\u003e\u003cem\u003eChapter 5 Narrative: Let me tell you a story \u003c\/em\u003e\u003cstrong\u003eNicola Whitton and Dave White \u003c\/strong\u003e\u003cem\u003eChapter 6 Competition: Playing to win? \u003c\/em\u003e\u003cstrong\u003eAlex Moseley \u003c\/strong\u003e\u003cem\u003eChapter 7 Multiple media: A picture is worth a thousand words \u003c\/em\u003e\u003cstrong\u003ePeter Whitton \u003c\/strong\u003ePart III: Creating games for learning \u003cem\u003eChapter 8 Authentic contextual games for learning \u003c\/em\u003e\u003cstrong\u003eSimon Brookes and Alex Moseley \u003c\/strong\u003e\u003cem\u003eChapter 9 Mapping games to curricula \u003c\/em\u003e\u003cstrong\u003eAlex Moseley and Rosie Jones \u003c\/strong\u003e\u003cem\u003eChapter 10 Assessment and games \u003c\/em\u003e\u003cstrong\u003eAlex Moseley \u003c\/strong\u003e\u003cem\u003eChapter 11 Designing low-cost games for learning \u003c\/em\u003e\u003cstrong\u003eNicola Whitton and Alex Moseley\u003c\/strong\u003e Part IV: Games in Practice \u003cem\u003eChapter 12 Developing Alternate Reality Games for learning \u003c\/em\u003e\u003cstrong\u003eKatie Piatt \u003c\/strong\u003e\u003cem\u003eChapter 13 Evaluating Immersive Virtual Environments for learning \u003c\/em\u003e\u003cstrong\u003eSarah Smith-Robbins \u003c\/strong\u003e\u003cem\u003eChapter 14 Alternate Reality Games and Literature \u003c\/em\u003e\u003cstrong\u003eDanielle Barrios-O’Neill and Alan Hook \u003c\/strong\u003ePart V: Conclusions \u003cem\u003eChapter 15 Conclusions \u003c\/em\u003e\u003cstrong\u003eNicola Whitton and Alex Moseley\u003c\/strong\u003e\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":51018214539607,"sku":"9780415897723","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780415897723.jpg?v=1750776038","url":"https:\/\/bookcurl.com\/products\/using-games-to-enhance-learning-and-teaching-9780415897723","provider":"Book Curl","version":"1.0","type":"link"}