{"product_id":"unreal-engine-4-virtual-reality-projects-build-immersive-real-world-vr-applications-using-ue4-c-and-unreal-blueprints-9781789132878","title":"Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cb\u003eLearn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more.\u003c\/b\u003e\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eLearn about effective VR design and develop virtual reality games and applications for every VR platform\u003c\/li\u003e\n\u003cli\u003eBuild essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players\u003c\/li\u003e\n\u003cli\u003eLearn about multiplayer networking and how to extend the engine using plugins and asset packs\u003c\/li\u003e\n\u003c\/ul\u003eBook Description\u003cp\u003eUnreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. \u003c\/p\u003e\u003cp\u003eThis book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile\/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. \u003c\/p\u003e\u003cp\u003eThroughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.\u003c\/p\u003eWhat you will learn\u003cul\u003e\n\u003cli\u003eUnderstand design principles and concepts for building VR applications\u003c\/li\u003e\n\u003cli\u003eSet up your development environment with Unreal Blueprints and C++\u003c\/li\u003e\n\u003cli\u003eCreate a player character with several locomotion schemes\u003c\/li\u003e\n\u003cli\u003eEvaluate and solve performance problems in VR to maintain high frame rates\u003c\/li\u003e\n\u003cli\u003eDisplay mono and stereo videos in VR\u003c\/li\u003e\n\u003cli\u003eExtend Unreal Engine's capabilities using various plugins\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for\u003cp\u003eThis book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003eTable of Contents\u003col\u003e\n\u003cli\u003eThinking in VR \u003c\/li\u003e\n\u003cli\u003eSetting up your Development Environment\u003c\/li\u003e\n\u003cli\u003eHello World: Your First VR Project\u003c\/li\u003e\n\u003cli\u003eGetting Around the Virtual World\u003c\/li\u003e\n\u003cli\u003eInteracting with the Virtual World - Part I\u003c\/li\u003e\n\u003cli\u003eInteracting with the Virtual World - Part II\u003c\/li\u003e\n\u003cli\u003eCreating User Interfaces in VR\u003c\/li\u003e\n\u003cli\u003eBuilding the World and Optimizing for VR\u003c\/li\u003e\n\u003cli\u003eDisplaying Media in VR\u003c\/li\u003e\n\u003cli\u003eCreating a Multiplayer Experience in VR\u003c\/li\u003e\n\u003cli\u003eTaking VR Further: Extending Unreal Engine\u003c\/li\u003e\n\u003cli\u003eWhere to Go from Here\u003c\/li\u003e\n\u003cli\u003eA: Useful Mind Hacks\u003c\/li\u003e\n\u003cli\u003eB: Research and Further Reading\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Packt Publishing Limited","offers":[{"title":"Default Title","offer_id":52085542584663,"sku":"9781789132878","price":47.23,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781789132878.jpg?v=1762209909","url":"https:\/\/bookcurl.com\/products\/unreal-engine-4-virtual-reality-projects-build-immersive-real-world-vr-applications-using-ue4-c-and-unreal-blueprints-9781789132878","provider":"Book Curl","version":"1.0","type":"link"}