{"product_id":"treacherous-play-playful-thinking-9780262046312","title":"Treacherous Play Playful Thinking","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eThe ethics and experience of “treacherous play”: an exploration of three games that allow deception and betrayal—\u003ci\u003eEVE Online\u003c\/i\u003e, \u003ci\u003eDayZ\u003c\/i\u003e, and \u003ci\u003eSurvivor\u003c\/i\u003e.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003eDeception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In \u003ci\u003eTreacherous Play\u003c\/i\u003e, Marcus Carter explores the ethics and experience of playing such games, offering detailed explorations of three games in which this kind of “dark play” is both lawful and advantageous: \u003ci\u003eEVE Online\u003c\/i\u003e, \u003ci\u003eDayZ\u003c\/i\u003e, and the television series \u003ci\u003eSurvivor\u003c\/i\u003e. Examining aspects of games that are often hidden, ignored, or designed away, Carter shows the appeal of playing treacherously.\u003cbr\u003e \u003cbr\u003eCarter looks at \u003ci\u003eEVE Online\u003c\/i\u003e’s notorious scammers and spies, drawing on his own extensive studies of them, and describes how treacherous play","brand":"MIT Press Ltd","offers":[{"title":"Default Title","offer_id":48733457547607,"sku":"9780262046312","price":22.8,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780262046312.jpg?v=1720000152","url":"https:\/\/bookcurl.com\/products\/treacherous-play-playful-thinking-9780262046312","provider":"Book Curl","version":"1.0","type":"link"}