{"product_id":"thinking-about-video-games-9780253017109","title":"Thinking about Video Games","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eThis worthwhile read is for any gamer, or for anyone interested in this cultural phenomenon; it will make you think critically about video games.\u003c\/p\u003e * Library Journal (Starred Review) *\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003ePreface\u003cbr\u003eIntroduction\u003cbr\u003eSection 1: Games and History\u003cbr\u003eIntroduction to Section 1\u003cbr\u003e1. Nolan Bushnell: Learning from the Past\u003cbr\u003e2. Chris Melissinos: Art and Video Games\u003cbr\u003e3. Eugene Jarvis: Games and Design\u003cbr\u003e4. Henry Lowood: Archiving and Games\u003cbr\u003eSection 2: Games and Economy\u003cbr\u003eIntroduction to Section 2\u003cbr\u003e5. Ed Fries: The Economics and Politics of a Launch\u003cbr\u003e6. Kellee Santiago: Independent Game Development\u003cbr\u003e7. Chris Grant: Games and Press\u003cbr\u003e8. Edward Castronova: Games, Economics, and Policies\u003cbr\u003eSection 3: Games and Culture\u003cbr\u003eIntroduction to Section 3\u003cbr\u003e9. Jamie Dillion: Gamers, Community, and Charity\u003cbr\u003e10. Casey Hudson: Games and Emotion\u003cbr\u003e11. Ian Bogost: Anxieties, Procedures, and Game Studies\u003cbr\u003eConclusion\u003cbr\u003eNotes\u003cbr\u003eWorks Cited\u003cbr\u003eParticipants\u003cbr\u003eIndex\u003c\/p\u003e","brand":"Indiana University Press","offers":[{"title":"Default Title","offer_id":49400548360535,"sku":"9780253017109","price":59.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780253017109.jpg?v=1730470953","url":"https:\/\/bookcurl.com\/products\/thinking-about-video-games-9780253017109","provider":"Book Curl","version":"1.0","type":"link"}