{"product_id":"the-pyramid-of-game-design-9781138298897","title":"The Pyramid of Game Design","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eGame design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.\u003c\/p\u003e\u003cp\u003eIn \u003ci\u003eThe Pyramid of Game Design\u003c\/i\u003e, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.\u003c\/p\u003e\u003cul\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.\u003c\/li\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eDesign the player Session to keep players playing while being respectful of their time.\u003c\/li\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eAccept that there are few fixed rules: just trade-offs with consequences.\u003c\/li\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eAdopt Agile and Lean techniques to learn what you need you learn quickly\u003c\/li\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eUse analytics, pai\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eAuthor\u003c\/p\u003e\n\u003cp\u003eChapter 1 ◾ The Pyramid\u003c\/p\u003e\n\u003cp\u003eChapter 2 ◾ The Base Layer\u003c\/p\u003e\n\u003cp\u003eChapter 3 ◾ The Retention Layer\u003c\/p\u003e\n\u003cp\u003eChapter 4 ◾ The Core Loop and the Gearbox\u003c\/p\u003e\n\u003cp\u003eChapter 5 ◾ The Session and the On-Ramp\u003c\/p\u003e\n\u003cp\u003eChapter 6 ◾ The Session: Playtime, the Off-Ramp and Return Hook\u003c\/p\u003e\n\u003cp\u003eChapter 7 ◾ The Superfan Layer\u003c\/p\u003e\n\u003cp\u003eChapter 8 ◾ What Will People Pay For?\u003c\/p\u003e\n\u003cp\u003eChapter 9 ◾ Production-Centric versus Design-Centric\u003c\/p\u003e\n\u003cp\u003eChapter 10 ◾ How to Develop a Service Game\u003c\/p\u003e\n\u003cp\u003eChapter 11 ◾ How to Prototype and When to Pivot\u003c\/p\u003e\n\u003cp\u003eChapter 12 ◾ Production\u003c\/p\u003e\n\u003cp\u003eChapter 13 ◾ Managing Creativity\u003c\/p\u003e\n\u003cp\u003eChapter 14 ◾ Marketing Your Launch\u003c\/p\u003e\n\u003cp\u003eChapter 15 ◾ Metrics\u003c\/p\u003e\n\u003cp\u003eChapter 16 ◾ Ethics\u003c\/p\u003e\n\u003cp\u003eChapter 17 ◾ The Pyramid of Game Design Afterword 279\u003c\/p\u003e\n\u003cp\u003eACKNOWLEDGEMENTS\u003c\/p\u003e\n\u003cp\u003eGLOSSARY\u003c\/p\u003e\n\u003cp\u003eENDNOTES\u003c\/p\u003e\n\u003cp\u003eBIBLIOGRAPHY\u003c\/p\u003e\n\u003cp\u003eSOFTOGRAPHY\u003c\/p\u003e\n\u003cp\u003eINDEX\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":51019476566359,"sku":"9781138298897","price":42.74,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781138298897.jpg?v=1750780386","url":"https:\/\/bookcurl.com\/products\/the-pyramid-of-game-design-9781138298897","provider":"Book Curl","version":"1.0","type":"link"}