{"product_id":"the-oxford-handbook-of-sound-and-image-in-digital-media-9780190258177","title":"The Oxford Handbook of Sound and Image in Digital Media","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eContributers from image and sound studies explore the history and the future of moving-image media across a range of formats including blockbuster films, video games, music videos, social media, experimental film, documentaries, video art, pornography, theater, and electronic music.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\"This is an assemblage of monumentally impressive scholarly thought on timely issues and will undoubtedly stand up to repeated readings, analysis, and dialogue.\"--Association for Recorded Sound Collections Journal\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003eIntroduction: ; 1. Carol Vernallis and Amy Herzog ; Cinema in the Realm of the Digital: Foundational Approaches ; 2. Thomas Elsaesser, Digital Cinema: Convergence or Contradiction? ; 3. Jean-Pierre Geuens, Angels of Light ; 4. William Whittington, Lost in Sensation-Reevaluating the Role of Cinematic Sound in the Digital Age ; Dialogue: Screens and Spaces ; 5. Sean Cubitt, Large Screens, Third Screens, Virtuality and Innovation\" ; 6. Will Straw, Public Screens and Urban Life\" ; Glitches, Noise, and Interruption: Materiality and Digital Media ; 7. Laura U. Marks, A Noisy Brush with the Infinite: Noise in Enfolding-Unfolding Aesthetics\" ; 8. Lisa Coulthard, Dirty Sound: Haptic Noise in New Extremism\" ; 9. Caetlin Benson-Allott, \"Going Gaga for Glitch: Digital Failure @nd Feminist Spectacle in Twenty-F1rst Century Music Video\" ; 10. Joanna Demers, \"Discursive Accents in Some Recent Digital Media Works\" ; 11. Melissa Ragona, \"Doping the Voice\" ; Uncanny Spaces and Acousmatic Voices ; 12. William Cheng, \"Monstrous Noise: Silent Hill and the Aesthetic Economies of Fear\" ; 13. Amy Herzog, \"'Charm the Air to Give a Sound': The Uncanny Soundscape of Punchdrunk's Sleep No More\u0026gt;\" ; 14. George Toles, \"A Gash in the Portrait: Martin Arnold's Deanimated\" ; 15. Warren Buckland, \"The Acousmatic Voice and Metaleptic Narration in Inland Empire\" ; Dialogue: Visualization and Sonification ; 16. Lev Manovich, \"Visualization Methods for Media Studies\" ; 17. Jake Smith, \"Explorations in Cultureson\" ; Virtual Worlds, Paranoid Structures, and States of War ; 18. Dale Chapman, \"Music and the State of Exception in Alfonso Cuaron's Children of Men\" ; 19. Matthew Sumera, \"Understanding the Pleasures of War's Audiovision\" ; 20. James Buhler and Alex Newton, \"Outside the Law of Action: Music and Sound in the Bourne Trilogy\" ; 21. Eleftheria Thanouli, \"Debating the Digital: Film and Reality in Barry Levinson's Wag the Dog\" ; 22. Theo Cateforis, \"Between Artifice and Authenticity: Music and Media in Wag the Dog\" ; Blockbusters! Franchises, Remakes, and Intertextual Practices ; 23. Jessica Aldred, \"'I Am Beowulf! Now, It's Your Turn': Playing With (And As) the Digital Convergence Character\" ; 24. Carol Donelan and Ron Rodman, \"Lion and Lambs: Industry-Audience Negotiations in the Twilight Saga Franchise\" ; 25. Aylish Wood, \"Sonic Times in Watchmen and Inception\" ; 26. Miguel Mera, \"Inglo(u)rious Basterdization? Tarantino and the War Movie Mashup\" ; Dialogue: De-Coding Source Code ; 27. Garrett Stewart, \"Sound Thinking: Looped Time, Duped Track\" ; 28. Sean Cubitt, \"Source Code: Eco-Criticism and Subjectivity\" ; 29. James Buhler, \"Notes to Source Code's Soundtrack\" ; Rethinking Audiovisual Embodiment ; 30. Kiri Miller, \"Virtual and Visceral Experience in Music-Oriented Videogames\" ; 31. David McCarthy and Maria Zuazu, \"A Gaga-World Pageant: Channeling Difference and the Performance of Networked Power\" ; 32. Paul Morris and Susanna Paasonen, \"Coming to Mind: Pornography and the Mediation of Intensity\" ; Sounds and Images of the New Digital Documentary ; 33. John Belton, \"The World in the Palm of Your Hand: Agnes Varda, Trinh T. Minh-ha, and the Digital Documentary\" ; 34. Selmin Kara, \"The Sonic Summons: Meditations on Nature and Anempathetic Sound in Digital Documentaries\" ; 35. Jennifer Peterson, \"Workers Leaving the Factory: Witnessing Industry in the Digital Age\" ; Modes of Composition: Digital Convergence and Sound Production ; 36. Eric Lyon, \"The Absent Image in Electronic Music\" ; 37. Jann Pasler, \"Hugues Dufourt's Cinematic Dynamism: Space, Timbre, and Time in L'Afrique d'apres Tiepolo\" ; 38. Ron Sadoff, \"Scoring for Film and Video Games: Collaborative Practices and Digital Post-Production\" ; 39. Nicola Dibben, \"Visualising the App Album with Bjork's Biophilia\" ; Digital Aesthetics Across Platform and Genre ; 40. Carol Vernallis, \"Accelerated Aesthetics: a New Lexicon of Time, Space and Rhythm\" ; 41. Jay Beck, \"Acoustic Auteurs and Transnational Cinema\" ; 42. Allan Cameron, \"Instrumental Visions: Electronica, Music Video, and the Environmental Interface\" ; Index","brand":"OUP USA","offers":[{"title":"Default Title","offer_id":51766791438679,"sku":"9780190258177","price":46.99,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/bookcurl.com\/products\/the-oxford-handbook-of-sound-and-image-in-digital-media-9780190258177","provider":"Book Curl","version":"1.0","type":"link"}