{"product_id":"the-literacies-of-the-esports-ecosystem-9789004689787","title":"The Literacies of the Esports Ecosystem","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eEsports is a global phenomenon that has attracted the attention of multiple interested parties—from investors to K-12 schools and universities. This text chronicles the multitude of ways that people are making meaning within and around the esports ecosystem. Literacies that occur in the esports ecosystem are the result of a collision of diverse experiences, actions, peoples, games, software, hardware, and roles. These literacies are multifaceted, multilayered, and multifarious. By acknowledging the call that these literacies hold, stakeholders can argue for their appreciation at all levels of the ecosystem. Literacies of the Esports Ecosystem answers this call.    Contributors are: Anthony Betrus, Andrew Cochran, Luis Cortez, Jason Engerman, Thorkild Hanghøj, Ryan Rish and Kevin Sweeney.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003eForeword   Rick Marlatt  Preface  Acknowledgements  List of Figures and Tables  Notes on Contributors    Introduction   Hannah R. Gerber    PART 1: Literacies of the Esports Ecosystem in Schools    Introduction to Part 1: Literacies of the Esports Ecosystem in School   Hannah R. Gerber    1 Literacies at Play: Digital-Age Literacies in High School Esports   Luis Cortez    2 Designing an ESportsU Living Learning Community with the Creative   Media Factory through Culturally Relevant Computing Activities   Manjuli Gupta, Jason A. Engerman, Richard F. Otto and Mark   Van Auken    3 League of Legends: The Case for Nested \u0026amp; Braided Communities   of Practice   Andrew F. Cochran, Stephen T. Slota and Michael F.   Young    PART 2: Literacies of the Esports Ecosystem beyond   Schools    Introduction to Part 2: Literacies of the Esports Ecosystem beyond   Schools   Hannah R. Gerber    4 “We Have to Talk Together”: Addressing Communicative Challenges   among Amateur Esports Players   Thorkild Hanghøj, Rebecca Boriis Höper, Tanya Isabell Rudberg   and Emma Malling Steensen    5 Virtual Bike Racing: Contrastive Case Studies of Embodiment on   Zwift   Ryan M. Rish and Erin M. Rish    6 Merging Twitch Culture with Esports   Colin Michaud and Anthony K. Betrus    7 Understanding Gambling Esports Markets   Kevin Sweeney, Doug Berg and Mark Tuttle    Index","brand":"Brill","offers":[{"title":"Default Title","offer_id":53210878345559,"sku":"9789004689787","price":52.0,"currency_code":"GBP","in_stock":false}],"url":"https:\/\/bookcurl.com\/products\/the-literacies-of-the-esports-ecosystem-9789004689787","provider":"Book Curl","version":"1.0","type":"link"}