{"product_id":"the-gamification-of-learning-and-instruction-fieldbook-9781118674437","title":"The Gamification of Learning and Instruction","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eFollowing Karl Kapp's earlier book  The Gamification of Learning and Instruction , this  Fieldbook  provides a step-by-step approach to implementing the concepts from the  Gamification  book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eWebsite Contents xvi\u003c\/p\u003e \u003cp\u003eFigures, Tables, and Exhibits xvii\u003c\/p\u003e \u003cp\u003eForeword xxv\u003c\/p\u003e \u003cp\u003eAbout the Authors xxix\u003c\/p\u003e \u003cp\u003eAbout the Contributors xxxiii\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 1 How to Read and Use This Fieldbook 1\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eIntroduction 1\u003c\/p\u003e \u003cp\u003eKey Definition 2\u003c\/p\u003e \u003cp\u003eWhy This Book? 2\u003c\/p\u003e \u003cp\u003eWhat’s Coming in This Book 5\u003c\/p\u003e \u003cp\u003eThe Best Way to Read This Book 7\u003c\/p\u003e \u003cp\u003eContinuing the Discussion 9\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSection I: Getting Started\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2 Why Games, Gamification, and Simulations for Learning? 13\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 13\u003c\/p\u003e \u003cp\u003eIntroduction 13\u003c\/p\u003e \u003cp\u003eWrong Reasons 14\u003c\/p\u003e \u003cp\u003eRight Reasons 20\u003c\/p\u003e \u003cp\u003eQuestions to Ponder 31\u003c\/p\u003e \u003cp\u003eEnsuring Success 31\u003c\/p\u003e \u003cp\u003eKey Takeaways 33\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3 Game, Gamification, or Simulation: Which Is Best, When, Why? 35\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 35\u003c\/p\u003e \u003cp\u003eIntroduction 36\u003c\/p\u003e \u003cp\u003eGames 37\u003c\/p\u003e \u003cp\u003eGamification 54\u003c\/p\u003e \u003cp\u003eSimulations 58\u003c\/p\u003e \u003cp\u003eSelecting the Right ILE 63\u003c\/p\u003e \u003cp\u003eKey Takeaways 65\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4 Critical Questions for Creating an Interactive Learning Event 67\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 67\u003c\/p\u003e \u003cp\u003eIntroduction 67\u003c\/p\u003e \u003cp\u003eFoundational Questions 69\u003c\/p\u003e \u003cp\u003ePractical Questions 73\u003c\/p\u003e \u003cp\u003eScoring and Assessment Questions 75\u003c\/p\u003e \u003cp\u003eGame Play Questions 79\u003c\/p\u003e \u003cp\u003eKey Takeaways 81\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSection II: Basic Elements\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5 Foundational Elements 89\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 89\u003c\/p\u003e \u003cp\u003eIntroduction 89\u003c\/p\u003e \u003cp\u003eFeedback 90\u003c\/p\u003e \u003cp\u003eConstructs 95\u003c\/p\u003e \u003cp\u003eChallenge 98\u003c\/p\u003e \u003cp\u003eStory 99\u003c\/p\u003e \u003cp\u003eKey Takeaways 100\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6 The Importance of Narrative\/Context\/Story 103\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 103\u003c\/p\u003e \u003cp\u003eIntroduction 103\u003c\/p\u003e \u003cp\u003eOverview of Storytelling 104\u003c\/p\u003e \u003cp\u003eElements of Storytelling 106\u003c\/p\u003e \u003cp\u003eHow Is Storytelling Different in ILEs? 107\u003c\/p\u003e \u003cp\u003eThe Goal-Based Scenario 109\u003c\/p\u003e \u003cp\u003eThe Role of Reality 110\u003c\/p\u003e \u003cp\u003eThe Predictable Unexpected 112\u003c\/p\u003e \u003cp\u003eArchitecting Your Story 112\u003c\/p\u003e \u003cp\u003eKey Takeaways 115\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7 Making the Case 117\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 117\u003c\/p\u003e \u003cp\u003eIntroduction 117\u003c\/p\u003e \u003cp\u003eResearch-Based Justification 118\u003c\/p\u003e \u003cp\u003eReturn on Investment Justification 127\u003c\/p\u003e \u003cp\u003e1. Identify the Need 129\u003c\/p\u003e \u003cp\u003e2. Determine Sponsor’s Goals 132\u003c\/p\u003e \u003cp\u003e3. Decide How to Measure 133\u003c\/p\u003e \u003cp\u003e4. Dollarize the Measurements 134\u003c\/p\u003e \u003cp\u003e5. Conduct a Baseline Assessment 134\u003c\/p\u003e \u003cp\u003e6. Implement and Deliver the Game, Gamification, or Simulation 136\u003c\/p\u003e \u003cp\u003e7. Gather Post-Learning Data and Data from the Control Group 136\u003c\/p\u003e \u003cp\u003e8. Determine the Return 137\u003c\/p\u003e \u003cp\u003eStealth Justification 139\u003c\/p\u003e \u003cp\u003eKey Takeaways 140\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8 Managing the Process 141\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003ci\u003eBy Jim Kiggens\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 141\u003c\/p\u003e \u003cp\u003eIntroduction 141\u003c\/p\u003e \u003cp\u003eThe Process Required to Produce an Educational Game 142\u003c\/p\u003e \u003cp\u003eTips for a First-Time Producer 170\u003c\/p\u003e \u003cp\u003eKey Takeaways 176\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSection III: Design Considerations\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9 Where Do Find Ideas 179\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 179\u003c\/p\u003e \u003cp\u003eIntroduction 179\u003c\/p\u003e \u003cp\u003ePlay Games 180\u003c\/p\u003e \u003cp\u003eBrainstorming Techniques 184\u003c\/p\u003e \u003cp\u003eShazam Session 191\u003c\/p\u003e \u003cp\u003eSharing Output 193\u003c\/p\u003e \u003cp\u003eKey Takeaways 197\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 10 Games 199\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 199\u003c\/p\u003e \u003cp\u003eIntroduction 199\u003c\/p\u003e \u003cp\u003eDesigning a Game From Start to Finish 200\u003c\/p\u003e \u003cp\u003eWireframing 209\u003c\/p\u003e \u003cp\u003eOne-Page Design 211\u003c\/p\u003e \u003cp\u003ePaper Prototyping 212\u003c\/p\u003e \u003cp\u003eStoryboards 214\u003c\/p\u003e \u003cp\u003eDesign Document 216\u003c\/p\u003e \u003cp\u003eKey Takeaways 217\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 11 Gamification 219\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 219\u003c\/p\u003e \u003cp\u003eIntroduction 219\u003c\/p\u003e \u003cp\u003eControversial Nature of Gamification 220\u003c\/p\u003e \u003cp\u003eStructural Gamification 224\u003c\/p\u003e \u003cp\u003eAvoid Learners Gaming the System 235\u003c\/p\u003e \u003cp\u003eContent Gamification 237\u003c\/p\u003e \u003cp\u003eKey Takeaways 246\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 12 Simulations 249\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 249\u003c\/p\u003e \u003cp\u003eIntroduction 249\u003c\/p\u003e \u003cp\u003eWhy Simulations Are Valuable for Learning 251\u003c\/p\u003e \u003cp\u003eDesigning a Simulation 252\u003c\/p\u003e \u003cp\u003eThe Illusion of Complexity 254\u003c\/p\u003e \u003cp\u003eUsing Flowcharts 256\u003c\/p\u003e \u003cp\u003eStorytelling for Simulations 258\u003c\/p\u003e \u003cp\u003eCreating Decisions for Simulations 259\u003c\/p\u003e \u003cp\u003eCreating Simulation Feedback 263\u003c\/p\u003e \u003cp\u003eSimulation Design Tool 264\u003c\/p\u003e \u003cp\u003eKey Takeaways 269\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSection IV: Development\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 13 Technology Tools 273\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003ci\u003eBy Helmut Doll\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 273\u003c\/p\u003e \u003cp\u003eIntroduction 273\u003c\/p\u003e \u003cp\u003eDeveloping an Interactive Learning Experience 274\u003c\/p\u003e \u003cp\u003eDevelopment Terms 275\u003c\/p\u003e \u003cp\u003eTemplate-Based Authoring Tools\/Arcade-Style Games 276\u003c\/p\u003e \u003cp\u003eGame Engines 278\u003c\/p\u003e \u003cp\u003eOther Development Tools 280\u003c\/p\u003e \u003cp\u003eMobile Games 282\u003c\/p\u003e \u003cp\u003eAdding Leaderboards or Badges 283\u003c\/p\u003e \u003cp\u003eKey Takeaways 284\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 14 Storyboarding 287\u003cbr\u003e \u003c\/b\u003e\u003ci\u003eBy Kevin Thorn\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eChapter Questions 287\u003c\/p\u003e \u003cp\u003eIntroduction 287\u003c\/p\u003e \u003cp\u003eWhy Storyboarding Is Important 290\u003c\/p\u003e \u003cp\u003eThe Storyboarding Process 293\u003c\/p\u003e \u003cp\u003eStoryboarding in Action 294\u003c\/p\u003e \u003cp\u003eStoryboarding Simulations 298\u003c\/p\u003e \u003cp\u003eStoryboarding Techniques 300\u003c\/p\u003e \u003cp\u003eKey Takeaways 300\u003c\/p\u003e \u003cp\u003eSection V: Case Studies\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 15 The Knowledge Guru 305\u003cbr\u003e \u003c\/b\u003e\u003ci\u003eBy Sharon Boller\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eBackground 305\u003c\/p\u003e \u003cp\u003eThe Challenge 306\u003c\/p\u003e \u003cp\u003eWhy Game or Gamification? 307\u003c\/p\u003e \u003cp\u003eMaking the Case 309\u003c\/p\u003e \u003cp\u003eThe Solution 309\u003c\/p\u003e \u003cp\u003eThe Benefits and Results 316\u003c\/p\u003e \u003cp\u003eLessons Learned 317\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 16 A Board Game: MPE 319\u003cbr\u003e \u003c\/b\u003e\u003ci\u003eBy Robert Bell\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eBackground 319\u003c\/p\u003e \u003cp\u003eThe Challenge 320\u003c\/p\u003e \u003cp\u003eWhy a Game? 321\u003c\/p\u003e \u003cp\u003eMaking the Case 323\u003c\/p\u003e \u003cp\u003eThe Solution 323\u003c\/p\u003e \u003cp\u003eThe Benefits 329\u003c\/p\u003e \u003cp\u003eThe Results 329\u003c\/p\u003e \u003cp\u003eLessons Learned 330\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 17 Mobile Gamification: Mobile Cricket U 333\u003cbr\u003e \u003c\/b\u003e\u003ci\u003eBy Robert Gadd\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eBackground 333\u003c\/p\u003e \u003cp\u003eThe Challenge 334\u003c\/p\u003e \u003cp\u003eWhy Gamification? 336\u003c\/p\u003e \u003cp\u003eMaking the Case 337\u003c\/p\u003e \u003cp\u003eThe Solution 339\u003c\/p\u003e \u003cp\u003eThe Benefits 343\u003c\/p\u003e \u003cp\u003eLessons Learned 344\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 18 Serious Game: Learning to Negotiate 347\u003cbr\u003e \u003c\/b\u003e\u003ci\u003eBy Bryan Austin\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eBackground 347\u003c\/p\u003e \u003cp\u003eThe Challenge 348\u003c\/p\u003e \u003cp\u003eWhy a Game? 349\u003c\/p\u003e \u003cp\u003eThe Solution 350\u003c\/p\u003e \u003cp\u003eThe Benefits 355\u003c\/p\u003e \u003cp\u003eThe Results 355\u003c\/p\u003e \u003cp\u003eLessons Learned 356\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 19 Structural Gamification for On-Boarding Employees 359\u003cbr\u003e \u003c\/b\u003e\u003ci\u003eBy Mohit Garg\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eBackground 359\u003c\/p\u003e \u003cp\u003eThe Challenge 360\u003c\/p\u003e \u003cp\u003eWhy Gamification? 360\u003c\/p\u003e \u003cp\u003eMaking the Case 361\u003c\/p\u003e \u003cp\u003eThe Solution 363\u003c\/p\u003e \u003cp\u003eThe Results 365\u003c\/p\u003e \u003cp\u003eSummary 368\u003c\/p\u003e \u003cp\u003eLessons Learned 368\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 20 Medical Simulation 371\u003cbr\u003e \u003c\/b\u003e\u003ci\u003eBy Kevin R. Glover\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eBackground 371\u003c\/p\u003e \u003cp\u003eThe Challenge 372\u003c\/p\u003e \u003cp\u003eWhy a Simulation? 375\u003c\/p\u003e \u003cp\u003eMaking the Case 378\u003c\/p\u003e \u003cp\u003eThe Solution 379\u003c\/p\u003e \u003cp\u003eThe Results 387\u003c\/p\u003e \u003cp\u003eLessons Learned 388\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 21 Financial Game-Based Learning 391\u003cbr\u003e \u003c\/b\u003e\u003ci\u003eBy Andrew Hughes\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eBackground 391\u003c\/p\u003e \u003cp\u003eThe Challenge 392\u003c\/p\u003e \u003cp\u003eWhy a Game? 392\u003c\/p\u003e \u003cp\u003eMaking the Case 392\u003c\/p\u003e \u003cp\u003eThe Solution 393\u003c\/p\u003e \u003cp\u003eThe Benefits 397\u003c\/p\u003e \u003cp\u003eThe Results 398\u003c\/p\u003e \u003cp\u003eLessons Learned 398\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 22 Sales Training Game: An Avaya Case 399\u003cbr\u003e \u003c\/b\u003e\u003ci\u003eBy Anders Gronstedt\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eBackground 399\u003c\/p\u003e \u003cp\u003eWhy a Game-Based Simulation? 400\u003c\/p\u003e \u003cp\u003eThe Solution 400\u003c\/p\u003e \u003cp\u003eBenefits and Results 404\u003c\/p\u003e \u003cp\u003eLessons Learned 404\u003c\/p\u003e \u003cp\u003eGlossary 405\u003c\/p\u003e \u003cp\u003eNotes 417\u003c\/p\u003e \u003cp\u003eIndex 423\u003c\/p\u003e \u003cp\u003eAbout ASTD 441\u003c\/p\u003e","brand":"John Wiley \u0026 Sons Inc","offers":[{"title":"Default Title","offer_id":49406903484759,"sku":"9781118674437","price":55.1,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781118674437.jpg?v=1730497504","url":"https:\/\/bookcurl.com\/products\/the-gamification-of-learning-and-instruction-fieldbook-9781118674437","provider":"Book Curl","version":"1.0","type":"link"}