{"product_id":"the-game-audio-strategy-guide-9781138498341","title":"The Game Audio Strategy Guide","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cem\u003eThe Game Audio Strategy Guide\u003c\/em\u003e is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, \u003ci\u003eThe Game Audio Strategy Guide \u003c\/i\u003eoffers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games.\u003c\/p\u003e\u003cp\u003eThe Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\"If you’re interested in the world of game sound, you need this book! I couldn’t be more excited that this book exists and wish I had had such a comprehensive and well-organized handbook when I was starting out as a sound designer\/composer. Gina and Spencer take us through a complete overview of the craft and the skills involved in this growing field where sound is an essential component of game development. They shed light on the creative process, the technical skills, and the practicalities, from sound and music creation to game audio implementation. \u003c\/p\u003e\u003cp\u003eThis book is a culmination of Gina and Spencer's many years of professional experience wrapped into an accessible and effective guide. Not to mention, they are seasoned educators, so as you can imagine this book is not only bursting with invaluable tips from professionals, but it’s also instructive and even includes assignments and additional practical information on a companion website to make sure the concepts really hit home. That combination is invaluable and an enormous help! A must-read for up-and-coming game audio folks, in my opinion.\" \u003ci\u003e- Michele Darling, professional sound designer and assistant chair of Electronic Production and Design at Berklee College of Music, Boston, USA\u003c\/i\u003e\u003c\/p\u003e\u003cp\u003e\"This is an astonishing achievement. It is the definitive book of reference that the industry has needed for years. It will help guide a whole new generation of creative technical audio professionals into this immensely challenging and rewarding area of the video games industry. If you have any serious interest in video games audio or music, you must read this book.\" - \u003cem\u003eGuy Michelmore, composer\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003e\"A delightful and useful addition to the Game Audio Toolbox of Your Mind (and bookshelf!)\" -\u003cem\u003e George Alistair Sanger, \"The Fat Man\"\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003e\"\u003cem\u003eThe Game Audio Strategy Guide\u003c\/em\u003e is a comprehensive text for anyone wanting to better understand the nuts and bolts of music composition and sound design for games. In their information-packed treatise, Gina and Spencer provide an excellent roadmap for understanding the complex and not-so-straightforward art of game music and sound.\" - \u003cem\u003eBrian Schmidt, executive director, GameSoundCon and Brian Schmidt Studios, LLC\u003c\/em\u003e, USA\u003c\/p\u003e\u003cp\u003e\"This exciting book is a comprehensive 'walkthrough' of the creative processes of game audio. It uses the experience of industry professionals in tandem with theoretical discussion to present practical wisdom in an accessible manner. The book encourages readers to become reflective, innovative composers and sound designers. A strategy guide, yes, but absolutely no cheating!\" -\u003cem\u003e Dr Tim Summers, lecturer in Music, Royal Holloway University of London, UK, author of \u003c\/em\u003eUnderstanding Video Game Music\u003cem\u003e and co-founder, Ludomusicology Research Group\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003e''The Game Audio Strategy Guide\u003c\/em\u003e is a dense educational textbook that packs as much information as possible into a single source and aims to fulfill multiple goals. The authors present a theoretical and practical framework that covers all major aspects of game audio (sound design, composition, implementation, business) from the fundamentals all the way to advanced topics. It aims to bridge the gap between academia and industry practice.\u003c\/p\u003e\u003cp\u003eA noteworthy feature of this book is its detailed companion website, which is actually a vital part of the reading experience, an approach that might bring its own advantages and disadvantages. The website adds a considerable amount of essential information, detailed clarifications, examples, and practical exercises for each chapter.\u003c\/p\u003e\u003cp\u003eAs an educator, I cannot think of another game audio book that provides that much combined value to its readers in such an expanded range of topics that touch on both a theoretical and a practical perspective. If a student wishes to buy only one educational book on game audio, I think this is it!'' - \u003cem\u003eMarios Aristopoulos, Journal of Sound and Music in Games\u003c\/em\u003e\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eForeword \u003c\/p\u003e\u003cp\u003ePreface \u003c\/p\u003e\u003cp\u003eAcknowledgements \u003c\/p\u003e\u003cp\u003eINTRODUCTION \u003c\/p\u003e\u003cp\u003e1. Getting Started \u003c\/p\u003e\u003cp\u003eOur Goals for this Textbook \u003c\/p\u003e\u003cp\u003eOverview and Learning Outcomes \u003c\/p\u003e\u003cp\u003eWho Should Read this Book? \u003c\/p\u003e\u003cp\u003eHow to Use this Book \u003c\/p\u003e\u003cp\u003eRequisite Knowledge \u003c\/p\u003e\u003cp\u003eTheoretical Framework \u003c\/p\u003e\u003cp\u003ePractical Framework, A.K.A. Companion Website (Sound Lab)? \u003c\/p\u003e\u003cp\u003eVisiting Artist’s Tips \u003c\/p\u003e\u003cp\u003eKey Terms \u003c\/p\u003e\u003cp\u003eFurther Reading \u003c\/p\u003e\u003cp\u003eGame Audio \u003c\/p\u003e\u003cp\u003eGame Development Roles Defined \u003c\/p\u003e\u003cp\u003eEssential Soft Skills and Tools For Game Audio \u003c\/p\u003e\u003cp\u003eProduction Cycle and Planning \u003c\/p\u003e\u003cp\u003eResearch \u003c\/p\u003e\u003cp\u003eMaking Use of Downtime \u003c\/p\u003e\u003cp\u003ePART I\u003c\/p\u003e\u003cp\u003eSound Design \u003c\/p\u003e\u003cp\u003e2. The Basics of Nonlinear Sound Design \u003c\/p\u003e\u003cp\u003eWhat is Nonlinear Sound Design? \u003c\/p\u003e\u003cp\u003eThe Sound Design Process \u003c\/p\u003e\u003cp\u003eChallenges in Nonlinear Sound Design \u003c\/p\u003e\u003cp\u003eExploring Immersion and Interactivity \u003c\/p\u003e\u003cp\u003eEssential Skills for Sound Designers \u003c\/p\u003e\u003cp\u003e3. Designing Sound \u003c\/p\u003e\u003cp\u003eDynamic Audio \u003c\/p\u003e\u003cp\u003eSound Effects \u003c\/p\u003e\u003cp\u003eThe Function of Sound in Games \u003c\/p\u003e\u003cp\u003eDesigning the Sonic Palette \u003c\/p\u003e\u003cp\u003eChoosing the Right Source for Your Sonic Palette \u003c\/p\u003e\u003cp\u003eSourcing Audio from Libraries \u003c\/p\u003e\u003cp\u003eSourcing Sounds through Synthesis \u003c\/p\u003e\u003cp\u003eSourcing Audio through Studio and Field Recording \u003c\/p\u003e\u003cp\u003eField Recording \u003c\/p\u003e\u003cp\u003eMicrophone Choice and Placement \u003c\/p\u003e\u003cp\u003ePerforming Sound with Props \u003c\/p\u003e\u003cp\u003eLocation Scouting and Preparation \u003c\/p\u003e\u003cp\u003eDesigning Sound Effects \u003c\/p\u003e\u003cp\u003eSound Design Techniques \u003c\/p\u003e\u003cp\u003eEffects Processing as a Sound Design Tool \u003c\/p\u003e\u003cp\u003ePutting It All Together \u003c\/p\u003e\u003cp\u003e4. Voice Production \u003c\/p\u003e\u003cp\u003eDialogue vs. Voice-Over \u003c\/p\u003e\u003cp\u003ePART II\u003c\/p\u003e\u003cp\u003eMusic \u003c\/p\u003e\u003cp\u003e5. The Basics of Nonlinear Music \u003c\/p\u003e\u003cp\u003eWhat is Nonlinear Music? \u003c\/p\u003e\u003cp\u003eChallenges of Nonlinear Music Writing \u003c\/p\u003e\u003cp\u003eEssential Skills for the Game Composer \u003c\/p\u003e\u003cp\u003eExploring Music as an Immersive Tool \u003c\/p\u003e\u003cp\u003eDiegetic vs. Non-Diegetic Music \u003c\/p\u003e\u003cp\u003eProduction Cycle and Planning \u003c\/p\u003e\u003cp\u003eWorking with a Team \u003c\/p\u003e\u003cp\u003ePlatforms and Delivery \u003c\/p\u003e\u003cp\u003e6. Composing Music \u003c\/p\u003e\u003cp\u003eGenerating Musical Ideas and the Creative Cycle \u003c\/p\u003e\u003cp\u003eStarting Points for Musical Composition \u003c\/p\u003e\u003cp\u003eComposing Game Music \u003c\/p\u003e\u003cp\u003eForm and Structure in Game Music \u003c\/p\u003e\u003cp\u003e7. Arranging and Orchestration for Games \u003c\/p\u003e\u003cp\u003eGenre and Style Considerations \u003c\/p\u003e\u003cp\u003eFoundations of Musical Texture in Games \u003c\/p\u003e\u003cp\u003eArranging and Orchestrating Using Samples \u003c\/p\u003e\u003cp\u003eTemplates \u003c\/p\u003e\u003cp\u003eTemplate Planning \u003c\/p\u003e\u003cp\u003eThe Orchestral Instruments \u003c\/p\u003e\u003cp\u003eWriting for String Samples \u003c\/p\u003e\u003cp\u003eWriting for Woodwind and Brass Samples \u003c\/p\u003e\u003cp\u003eWriting for Choir Samples \u003c\/p\u003e\u003cp\u003eWriting for Percussion Samples \u003c\/p\u003e\u003cp\u003eWriting for Full Sampled Orchestra \u003c\/p\u003e\u003cp\u003eAdvanced Orchestration and Arranging for Live Ensembles \u003c\/p\u003e\u003cp\u003eWorking with Synthetic Timbres \u003c\/p\u003e\u003cp\u003eOther Styles of Arranging in Game Music \u003c\/p\u003e\u003cp\u003ePART III\u003c\/p\u003e\u003cp\u003eImplementation \u003c\/p\u003e\u003cp\u003e8. Audio Implementation \u003c\/p\u003e\u003cp\u003eImplementation Basics \u003c\/p\u003e\u003cp\u003eDialogue Systems \u003c\/p\u003e\u003cp\u003eDynamic Mix Systems \u003c\/p\u003e\u003cp\u003eResource Management and Performance Optimization \u003c\/p\u003e\u003cp\u003eTesting, Debugging, and QA \u003c\/p\u003e\u003cp\u003e9. Music Implementation \u003c\/p\u003e\u003cp\u003eApproaching Implementation \u003c\/p\u003e\u003cp\u003eArranging and Orchestration as Implementation \u003c\/p\u003e\u003cp\u003eAdvanced Vertical Techniques \u003c\/p\u003e\u003cp\u003eAdvanced Horizontal Techniques \u003c\/p\u003e\u003cp\u003eAdding Randomness and Variation \u003c\/p\u003e\u003cp\u003eComposing Complex Adaptive Systems Using Middleware \u003c\/p\u003e\u003cp\u003eAesthetic Creativity and Composing Outside the Box \u003c\/p\u003e\u003cp\u003eTools for Experimentation \u003c\/p\u003e\u003cp\u003ePure Data \u003c\/p\u003e\u003cp\u003eSimplicity vs. Complexity in Game Music \u003c\/p\u003e\u003cp\u003ePART IV\u003c\/p\u003e\u003cp\u003eBusiness and Networking \u003c\/p\u003e\u003cp\u003e10. The Business of Games, Part I: What Do We Do Now? \u003c\/p\u003e\u003cp\u003eCareer Development: Overview and Philosophy \u003c\/p\u003e\u003cp\u003eSelecting Tangible Goals \u003c\/p\u003e\u003cp\u003eThe Pyramid of Sustainability \u003c\/p\u003e\u003cp\u003eCareer Paths in Game Audio \u003c\/p\u003e\u003cp\u003e11. The Business of Games, Part II: Gigs, Gigs, Gigs! \u003c\/p\u003e\u003cp\u003eNetworking and Creating Value \u003c\/p\u003e\u003cp\u003eDemonstrating Value \u003c\/p\u003e\u003cp\u003eFinding Work \u003c\/p\u003e\u003cp\u003eBusiness and Price Considerations \u003c\/p\u003e\u003cp\u003eThe Final Bid \u003c\/p\u003e\u003cp\u003eNavigating Contracts \u003c\/p\u003e\u003cp\u003e12. Your Game Audio Strategy Guide \u003c\/p\u003e\u003cp\u003eAudio Creator as Game Developer \u003c\/p\u003e\u003cp\u003eIndex \u003c\/p\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":51019495211351,"sku":"9781138498341","price":66.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781138498341.jpg?v=1750780438","url":"https:\/\/bookcurl.com\/products\/the-game-audio-strategy-guide-9781138498341","provider":"Book Curl","version":"1.0","type":"link"}