{"product_id":"studying-videogames-9781903663844","title":"Studying Videogames","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eStudying Videogames\u003c\/i\u003e is the first book to look at videogames as media texts. Written specifically for advanced level\/undergraduate students it covers a broad range of games, industry contexts, and research findings. The book challenges conventional media-analysis approaches; sets out the history, present, and future of games; and interrogates claims about their \"social effects.\" Featuring student activities, interviews with key players in the industry, and an extended case study of the Grand Theft Auto cycle, \u003ci\u003eStudying Videogames\u003c\/i\u003e seriously engages with this powerful media.","brand":"Liverpool University Press","offers":[{"title":"Default Title","offer_id":51360234897751,"sku":"9781903663844","price":31.87,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781903663844.jpg?v=1754127071","url":"https:\/\/bookcurl.com\/products\/studying-videogames-9781903663844","provider":"Book Curl","version":"1.0","type":"link"}