{"product_id":"serious-games-9783031741371","title":"Serious Games","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cstrong\u003eArtificial Intelligence in Serious Games.-\u003c\/strong\u003e AI as a Co-Creator: A Survey on AI Support for Educational Game Authoring Tools.- Students' Use of an LLM-powered Virtual Teaching Assistant for Recommending Educational Applications of Games.- \u003cstrong\u003eSerious Games Analytics.-\u003c\/strong\u003e A Taxonomy for Enhancing Metacognitive Adaptivity and Personalization in Serious Games Using Multimodal Trace Data.- An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game Data.- Identifying When and Why Students Choose to Quit Jobs in a Science Exploration Game.- Integrating Data from Multiple Sources in Evaluation Studies of Educational Games: An Application of Cross-Classified Item Response Theory Modeling.- Identifying Player Strategies through Segmentation: An Interactive Process Visualization Approach.- \u003cstrong\u003eSerious Game Design.-\u003c\/strong\u003eExamining Student Responses to Game Layers in Cultural Geography: A Study about Game Spatiality in a Role-Playing Game Design.- Game-Based Learning Analytics - Insights from an Integrated Design Process.- Crossing Valley: Development of a Serious Game to Measure Cognitive Flexibility in a Problem-Solving Context.- Serious Practices for Interactive Waste Sorting Mini-Game.- Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming.- Masters Against Food Waste Providing Children with Strategies to Avoid Food Waste.- \u003cstrong\u003eImpact Studies.-\u003c\/strong\u003e Understanding Player Experience in Museum-Based Learning Games: A Mixed-Methods Analysis.- Tracing Emerging Complexity of Scientific Reasoning Actions during Game-based Learning.- Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task.- Collaborative Knowledge Development: An Exploration of Knowledge Space Theory in Multiplayer Learning Games.- \u003cstrong\u003eExtended Realities.-\u003c\/strong\u003e Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality.- Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-based Police Training.- Against Isolation in the Museum: Playful Co-Presence with Immersive Augmented Reality.- Exploring Emotional Design Features For Virtual Reality Games.- \u003cstrong\u003eHealthcare and Wellbeing.-\u003c\/strong\u003e Game On: Towards Long-Term Motivation in Exergames for Cardio Training.- Including Non-Autistic Peers in Games Designed for Autistic Socialization.- Developing Gamified Learning for Healthcare Professionals through University Partnerships.- \u003cstrong\u003eApplications.-\u003c\/strong\u003e Transforming Museum Experiences with Virtual Reality.- Bridging Generations: The Impact of Digital Fluency on User Performance in a VR Learning Application.- Kafka or Not? Concept for an AI-Supported Multi-Touch Tabletop Game for Literature Classes.- Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality.- Exploring the Potential of Serious Games for Learning Mathematical Equations.- Game Design Prototype with GIMs: Fostering Neurodiverse Connections through Storytelling.- Eye tracking in VR: A Case Study of Missing.- Deceptive Algorithms in Massive Multiplayer Online Role Playing Games (MMOs).- Gaming on the Brain: Considerations for Designing Brain-Computer Interface Driven Gameplay.- Generative AI-Enhanced Chatbot Design for Constructionist Gaming.- The INTENT Game: An Interactive Tool for Empathy in Neurotypicals.- Puzzlegram: a Serious Game Designed for the Elderly in Group Settings.- From Game-Based Simulation to Practice: The Challenges of Capturing, Modeling, and Transferring Multimodal Data for Chemistry Skill Mastery.- The BlockQuest Game: Digital Behavioral Phenotyping of ADHD During Embodied Problem Solving in Virtual Reality.-GalactiVote: Government in Action! An American Government Video Game.- Venom CoLab: Exploring the Science of Venom for Middle School Learners.- Embodied Game Interactions: Somatosensation, Self-Identification, and the Potential of Alternative Game Controllers.\u003c\/p\u003e","brand":"Springer","offers":[{"title":"Default Title","offer_id":53195414733143,"sku":"9783031741371","price":64.99,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/bookcurl.com\/products\/serious-games-9783031741371","provider":"Book Curl","version":"1.0","type":"link"}