{"product_id":"representing-conflicts-in-games-9781032285597","title":"Representing Conflicts in Games","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eThis book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games.\u003c\/p\u003e\u003cp\u003eThe book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways.\u003c\/p\u003e\u003cp\u003eOffering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students \u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eList of Contributors; \u003c\/em\u003e\u003cem\u003eAcknowledgements; \u003c\/em\u003eThe Inevitable Relation Between Games and Conflict: An Introduction; \u003cstrong\u003ePart I: Game Systems, Transformation, and Learning\u003c\/strong\u003e; 1. Red in Bits and Bytes: Evolutionary Conflicts in Biological God Games; 2. On Bikers at War: Transformations of Non-Fictional and Fictional Conflicts from \u003cem\u003eHamlet\u003c\/em\u003e to \u003cem\u003eSons of Anarchy: Men of Mayhem\u003c\/em\u003e; 3. From Zero-Sum Business Games to Coopetitive Simulation; 4. The Limits of ‘Serious’ Play: Frame Disputes Around Educational Games; \u003cstrong\u003ePart II: Representing War and Armed Conflicts\u003c\/strong\u003e; 5. On Wargames and War: Modelling Carl von Clausewitz’s Theory of War; 6. Wargames as Reenactment: An Ecological Framework for the Development of Military Games for Education; 7. The Grasping Eye: Wargames and the Ideal-Typical Field Commander’s Inner Vision; \u003cstrong\u003ePart III: Critical Perspectives on Conflicts in Games\u003c\/strong\u003e; 8. War Never Changes? Creating an American Victimology in \u003cem\u003eFallout 4\u003c\/em\u003e; 9. Are the Bullets Going Over our Head? Designed Ambivalence in the Representation of Armed Conflict in Games; 10. Where are the White Perpetrators in all the Colonial Board Games? A Case Study on \u003cem\u003eAfrikan Tähti\u003c\/em\u003e; \u003cstrong\u003ePart IV: Alternative Ways of Representing Conflicts in Games\u003c\/strong\u003e; 11. Narrative and Mechanical Integration: Playing with Interpersonal Conflicts in \u003cem\u003eLife is Strange\u003c\/em\u003e; 12. The Most Intimate Conflict of all: Marriage as Conflict in Digital Games; 13. All Smoke, No Fire: The Post-Mortem of Conflicts in the ‘Walking Simulator’ Genre; \u003cem\u003eIndex\u003c\/em\u003e\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":51018948608343,"sku":"9781032285597","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781032285597.jpg?v=1750778781","url":"https:\/\/bookcurl.com\/products\/representing-conflicts-in-games-9781032285597","provider":"Book Curl","version":"1.0","type":"link"}