{"product_id":"real-games-whats-legitimate-and-whats-not-in-contemporary-videogames-playful-thinking-9780262042604","title":"Real Games Whats Legitimate and Whats Not in","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eHow we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.\u003c\/b\u003e\u003cp\u003eIn videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a \u003ci\u003ereal\u003c\/i\u003e game, it's on Facebook!” and “That's not a \u003ci\u003ereal\u003c\/i\u003e game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's \u003ci\u003egameness\u003c\/i\u003e? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them.\u003c\/p\u003e\u003cp\u003eConsalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if\u003c\/p\u003e","brand":"MIT Press Ltd","offers":[{"title":"Default Title","offer_id":48733451288919,"sku":"9780262042604","price":27.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780262042604.jpg?v=1720000128","url":"https:\/\/bookcurl.com\/products\/real-games-whats-legitimate-and-whats-not-in-contemporary-videogames-playful-thinking-9780262042604","provider":"Book Curl","version":"1.0","type":"link"}