{"product_id":"principles-of-game-audio-and-sound-design-9781138738973","title":"Principles of Game Audio and Sound Design","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cem\u003ePrinciples of Game Audio and Sound Design\u003c\/em\u003e is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.\u003c\/p\u003e\u003cp\u003eBeginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, \u003ci\u003ePrinciples of Game Audio and Sound Design \u003c\/i\u003eis supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.\u003c\/p\u003e\u003ci\u003e\u003c\/i\u003e\u003cp\u003ePrinciples of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to g\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eChapter 1: Introduction \u003c\/strong\u003e\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eThe Genesis of Audio In Games\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eFrom Sample Playback to Procedural Audio\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eHow to Use this book\u003c\/li\u003e\n\u003c\/ol\u003e\u003cp\u003eChapter 2: The Role of Audio in Interactive and Immersive Environments\u003c\/p\u003e\u003col\u003e\u003cli\u003e\n\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eInform, Entertain, Immerse\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eChallenges of Game Audio\u003c\/li\u003e\n\u003c\/ol\u003e \u003c\/li\u003e\u003c\/ol\u003e\u003cp\u003eChapter 3: The Game Engine Paradigm\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eWhat is a Game Engine\u003c\/li\u003e\n\u003cli\u003eSubSystems\u003c\/li\u003e\n\u003c\/ol\u003e\u003cp\u003e \u003cb\u003eChapter 4: The Audio Engine and Spatial Audio\u003c\/b\u003e\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eListener, Audio Clips and Audio Sources\u003c\/li\u003e\n\u003cli\u003eAudio Localization and Distance Cues\u003c\/li\u003e\n\u003c\/ol\u003e\u003cp\u003eChapter 5: Sound Design, The Art of Effectively Communicating with Sound\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eThe Art of Sound Design:\u003c\/li\u003e\n\u003cli\u003eBasic Techniques\u003c\/li\u003e\n\u003c\/ol\u003e\u003cp\u003eChapter 6: Practical Sound Design\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eSetting Up a Sound Design Session and Signal Flow\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003ePractical Sound Design and Prototyping \u003c\/li\u003e\n\u003c\/ol\u003e\u003cp\u003eChapter 7: Coding For Game Audio\u003c\/p\u003e\u003col\u003e\u003cli\u003e\n\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eWhy Learn to Code?\u003c\/li\u003e\n\u003cli\u003eAn intro to C#: Syntax and Basics \u003c\/li\u003e\n\u003cli\u003ePlaying Audio In Unity\u003c\/li\u003e\n\u003c\/ol\u003e \u003c\/li\u003e\u003c\/ol\u003e\u003cp\u003eChapter 8: Implementing Audio: Common Scenarios\u003c\/p\u003e\u003col\u003e\u003cli\u003e\n\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eBefore You Start: Preparing Your Assets \u003c\/li\u003e\n\u003cli\u003eAmbiences and Loops\u003c\/li\u003e\n\u003c\/ol\u003e \u003c\/li\u003e\u003c\/ol\u003e\u003cp\u003eChapter 9: Environmental Modeling\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eWhat is Environmental Modeling\u003c\/li\u003e\n\u003cli\u003eDistance Modeling\u003c\/li\u003e\n\u003cli\u003eAdditional Factors\u003c\/li\u003e\n\u003c\/ol\u003e\u003cp\u003eChapter 10: Procedural Audio: Beyond Samples\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eIntroduction, benefits and drawbacks.\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003ePractical Procedural Audio: A Wind Machine and a Sword Collision Model\u003c\/li\u003e\n\u003c\/ol\u003e\u003cp\u003e\u003cstrong\u003eChapter 11: Adaptive Mixing\u003c\/strong\u003e\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eWhat’s in a Mix? Inform and Entertain (again).\u003c\/li\u003e\n\u003cli\u003eThe Unity Audio Mixer\u003c\/li\u003e\n\u003cli\u003eSnapshots, Automation and Game States\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eGood Practices\u003c\/li\u003e\n\u003c\/ol\u003e\u003cp\u003e \u003cstrong\u003eChapter 12: Audio Data Reduction\u003c\/strong\u003e\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eDigital Audio: A Quick Review\u003c\/li\u003e\n\u003cli\u003eData Reduction Strategies\u003c\/li\u003e\n\u003cli\u003eData Reduction Good Practices\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e \u003c\/p\u003e \u003c\/li\u003e\n\u003cli\u003eData Reduction In Unity\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":51019521687895,"sku":"9781138738973","price":35.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781138738973.jpg?v=1750780519","url":"https:\/\/bookcurl.com\/products\/principles-of-game-audio-and-sound-design-9781138738973","provider":"Book Curl","version":"1.0","type":"link"}