{"product_id":"postsecondary-play-9781421413068","title":"Postsecondary Play","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eSummarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003eA worthwhile addition to the dynamic body of knowledge through the scholarship of teaching and learning. Its key arguments cross geographic borders, and the key themes are timeless. Canadian Journal of Higher Education Summons a chorus of experts and articulates their varied and informative perspectives through clearly written and well-organized essays. Those hoping to understand better the state of higher education and the role that games and social media will play in its development should certainly read this book. American Journal of Play Recommended for educators and the technology community. Library Journal This book (hardcover or electronic format) is a worthwhile addition to the dynamic body of knowledge through the scholarship of teaching and learning. Its key arguments cross geographic borders, and the key themes are timeless Canadian Journal of Higher Education\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003ci\u003eAcknowledgments\u003c\/i\u003e\u003cbr\u003eIntroduction. Why Games and Social Media?\u003cbr\u003e\u003cb\u003ePart I: What Is the Current Landscape of Higher Education?\u003c\/b\u003e\u003cbr\u003eChapter 1. The Disruptive Future of Higher Education\u003cbr\u003eChapter 2. The Need to Increase College Enrollment and Completion \u003cbr\u003eChapter 3. Transition Readiness: Making the Shift from High School to College in a Social Media World\u003cbr\u003eChapter 4. From Communication to Community: How Games and Social Media Affect Postsecondary Stakeholders\u003cbr\u003e\u003cb\u003ePart II: What's in a Game?\u003c\/b\u003e\u003cbr\u003eChapter 5. What Games Do Well: Mastering Concepts in Play\u003cbr\u003eChapter 6. The Open Laptop Exam: Reflections and Speculations\u003cbr\u003eChapter 7. Games, Passion, and \"Higher\" Education\u003cbr\u003eChapter 8. Game-Like Learning: Leveraging the Qualities of Game Design and Play\u003cbr\u003e\u003cb\u003ePart III: What Do We Know about Games and What Do We Need to Learn?\u003c\/b\u003e\u003cbr\u003eChapter 9. Assessing Learning in Video Games\u003cbr\u003eChapter 10. Implications and Applications of Sociable Gaming for Higher Education\u003cbr\u003eChapter 11. Gender, Social Media, Games, and the College Landscape\u003cbr\u003eChapter 12. How Much Technology Is Enough?\u003cbr\u003eConclusion. The Shape of Things to Come\u003cbr\u003e\u003ci\u003eGlossary\u003c\/i\u003e\u003cbr\u003e\u003ci\u003eContributors \u003c\/i\u003e\u003cbr\u003e\u003ci\u003eIndex\u003c\/i\u003e\u003c\/p\u003e","brand":"Johns Hopkins University Press","offers":[{"title":"Default Title","offer_id":49529529336151,"sku":"9781421413068","price":35.1,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781421413068.jpg?v=1731875974","url":"https:\/\/bookcurl.com\/products\/postsecondary-play-9781421413068","provider":"Book Curl","version":"1.0","type":"link"}