{"product_id":"player-and-avatar-9781476667195","title":"Player and Avatar","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e   Do you make small leaps in your chair while attempting challenging jumps in \u003ci\u003eTomb Raider\u003c\/i\u003e? Do you say Ouch! when a giant hits you with a club in \u003ci\u003eSkyrim\u003c\/i\u003e? Have you had dreams of being inside the underwater city of \u003ci\u003eRapture\u003c\/i\u003e?\u003c\/p\u003e\u003cp\u003e   Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers'' proprioception, or body awareness, can extend to onscreen characters, thus placing them physically within the virtual world. Players may even identify with characters'' ideological motivations.\u003c\/p\u003e\u003cp\u003e   The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player''s virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud''s vision of the body without organs.\u003c\/p\u003e","brand":"McFarland \u0026 Co Inc","offers":[{"title":"Default Title","offer_id":51040409092439,"sku":"9781476667195","price":27.54,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781476667195.jpg?v=1750946657","url":"https:\/\/bookcurl.com\/products\/player-and-avatar-9781476667195","provider":"Book Curl","version":"1.0","type":"link"}