{"product_id":"open-world-empire-9781479802043","title":"Open World Empire","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cb\u003e\u003ci\u003eFinalist, 2021 John Hope Franklin Prize, given by the American Studies Association\u003c\/i\u003e\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eSeeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play\u003c\/b\u003e\u003cbr\u003eVideo games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. \u003cbr\u003eVideo games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of informat\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\u003ci\u003eOpen World Empire\u003c\/i\u003e is an exciting and insightful text that offers a unique, critical analysis of video games, and should be of interest to anyone working in the areas of critical game studies, popular culture, American studies, Asian American studies, science and technology studies, queer theory, and erotics. * Lateral *\u003cbr\u003ePatterson deftly combines theory (erotics as a form of play) with accounts of user-created content (online encyclopedias and forum posts) and personal experience to convey the multiplicity of meanings that different contexts and audiences can attribute to games, including Overwatch, Street Fighter II, League of Legends, Mass Effect, Guild Wars 2, Alien: Isolation, and Far Cry. * CHOICE *\u003cbr\u003eBy centering race and sexuality, Christopher Patterson argues that critiques about stereotypes and representation are inadequate for understanding the erotic, emotional, and corporeal effect of video games on their players. Engaging the Asiatic alongside eros and the Other, \u003ci\u003eOpen World Empire\u003c\/i\u003e offers first-rate scholarship that doesn't sacrifice the complexity and depth of the idea of play. Readers will be guided forward by Patterson's skillful tutorial. -- LeiLani Nishime, author of \u003ci\u003eUndercover Asian: Multiracial Asian Americans in Visual Culture\u003c\/i\u003e\u003cbr\u003eIn considering the resistant, playful, and unexpected things that can happen through our engagements with video games, Christopher Patterson provocatively details productive fissures between affect theory and games studies. In placing the Asiatic and the erotic in harmony, \u003ci\u003eOpen World Empire \u003c\/i\u003echallenges an often-thorny politics of representation, and in so doing, he reminds us why gaming is still so fun. -- TreaAndrea Russwurm, co-editor of \u003ci\u003eGaming Representation: Race, Gender, and Sexuality in Video Games\u003c\/i\u003e\u003cbr\u003e\u003ci\u003eOpen World Empire\u003c\/i\u003e follows the conventions of intersectional feminist writings, queer of color critique, Asian American studies, and postmodern theory…Invigorating the field with a language that fully recenters the politics of pleasure in games and play offers a promising new direction for game studies.” * American Journal of Play *\u003c\/p\u003e","brand":"New York University Press","offers":[{"title":"Default Title","offer_id":49409043300695,"sku":"9781479802043","price":61.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781479802043.jpg?v=1730505218","url":"https:\/\/bookcurl.com\/products\/open-world-empire-9781479802043","provider":"Book Curl","version":"1.0","type":"link"}