{"product_id":"more-than-a-game-9780719063657","title":"More Than a Game","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eThe first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e1. The computer game as fictional form\u003cbr\u003ei) The postmodern temptation\u003cbr\u003eii) Reading game-fictions\u003cbr\u003e2. Fantastically real: reading Tomb Raider\u003cbr\u003ei) Lara Crost: Action hero\u003cbr\u003eii) Tomb Raider as quest narrative\u003cbr\u003eiii) Beating the system\u003cbr\u003e3. Gritty realism: reading Half-Life\u003cbr\u003ei) Welcome to Black Mesa\u003cbr\u003eii) I am a camera\u003cbr\u003e4. Replaying history: reading Close Combat\u003cbr\u003ei) History in real-time\u003cbr\u003eii) Counterfactual gameplay\u003cbr\u003e5. Managing the real: reading SimCity\u003cbr\u003ei) The many worlds of SimCity\u003cbr\u003eii) SimCity limits\u003cbr\u003e6. More than a game?\u003cbr\u003ei) Realism is dead, long live realism\u003cbr\u003eii) The shape of things to come \u003cbr\u003eiii) The computer game as fictional form revisited\u003cbr\u003eGlossary of specific game terms\u003cbr\u003eBibliography\u003c\/p\u003e","brand":"Manchester University Press","offers":[{"title":"Default Title","offer_id":48884268663127,"sku":"9780719063657","price":14.24,"currency_code":"GBP","in_stock":false}],"url":"https:\/\/bookcurl.com\/products\/more-than-a-game-9780719063657","provider":"Book Curl","version":"1.0","type":"link"}