{"product_id":"mondo-nano-9780822357438","title":"Mondo Nano","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eColin Milburn examines how nanotechnology research has developed in relation to video games, allowing for the creation of new technologies that enable the transformation of scientific speculation and video game fantasy into reality.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e“[\u003ci\u003eMondo Nano\u003c\/i\u003e] offers a clear demonstration of how the methods, dispositions and goals of nanotechnology often converge with video game development and culture. … Milburn argues convincingly that video games let us try out different visions of the future, and better understand the present, from the nanoscale up.”   -- Simon Parkin * New Scientist *\u003cbr\u003e“Milburn's profession isn't about judging the truth of nanotechnological hypotheses; it is about teasing out their technoscientific origins and effects. … Readers bearing that in mind will find \u003ci\u003eMondo Nano\u003c\/i\u003e a thoroughly researched, thought provoking read that offers many points to ponder. . . .” -- William Atkinson * Physics Today *\u003cbr\u003e\"Sure enough, by the end of \u003ci\u003eMondo Nan\u003c\/i\u003eo, the connection between games and nanotechnology becomes so obvious, so pervasive, and so ubiquitous that one wonders how it was possible that we did not see it earlier. Needless to say, this is exactly how a really compelling argument works, and the elegance with which Milburn maps the terrain only adds graceful transparency to his discussion. . . . \u003ci\u003eMondo Nano\u003c\/i\u003e is cultural scholarship at its very best, and it sets the bar very high for similar projects.\" -- Pawel Frelik * Science Fiction Studies *\u003cbr\u003e\"\u003ci\u003eMondo Nano \u003c\/i\u003erevisits, in a new frame, the classic questions of technological media studies initially considered by scholars like [Walter] Benjamin: not whether the images have value as art or commerce, but more fundamentally, how do we enter into the worlds these intensively mediated images present? . . . Milburn takes those familiar questions seriously by seriously thinking about play. . . .\u003ci\u003e Mondo Nano\u003c\/i\u003e is itself designed as a game that playfully goes awry, mixing categories, subjecting science fact to science fiction history, speaking truth to power by reading cartoons of weaponized bodies rather than the actual super soldiers who remain a twinkle in their inventors’ phallic, futural gaze.\" -- James S. Tobias * Los Angeles Review of Books *\u003cbr\u003e\"Required reading for anyone working in the digital humanities, media studies, or in the transdisciplinary spaces of science and literature, Milburn’s book models several different literary approaches to digital objects.\" -- Jessica Hurley * American Literature *\u003cbr\u003e\"Milburn's study is a brilliant, expansive, and eye-opening read.\" -- Owen Matson * Market Scale *\u003cbr\u003e\"...\u003ci\u003eMondo Nano\u003c\/i\u003e is a radical reading journey that can take us deeply and critically into nanotech culture and inspire new modes of scholarship and pedagogy.\" -- Andrew Hageman * Science Fiction Research Association *\u003cbr\u003e\"For readers interested in how emerging technologies are realized, this book provides a rich portrayal of nanotechnology’s potential being apprehended and embodied virtually, fictionally, and actually through play. . . . This book comes as a refreshing response to 'gamification' literature, which tends to focus on how games can be extended to solve problems.\" -- Maxwell Foxman * International Journal of Communication *\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003ePress Start  1\u003cbr\u003e\u003cbr\u003e Just for Fun  7\u003cbr\u003e\u003cbr\u003e Digital Matters  39\u003cbr\u003e\u003cbr\u003e Tempest in a Teapot  77\u003cbr\u003e\u003cbr\u003e Massively Multiplayer Laboratories  108\u003cbr\u003e\u003cbr\u003e Weapons-Grade Cartoons  135\u003cbr\u003e\u003cbr\u003e Have Nanosuit—Will Travel  173\u003cbr\u003e\u003cbr\u003e Nanopolitanisms  201\u003cbr\u003e\u003cbr\u003e My Little Avatar  236\u003cbr\u003e\u003cbr\u003e Game Over—Play Again?  293\u003cbr\u003e\u003cbr\u003e Acknowledgments  301\u003cbr\u003e\u003cbr\u003e Notes  305\u003cbr\u003e\u003cbr\u003e Bibliography  349\u003cbr\u003e\u003cbr\u003e Index  399","brand":"Duke University Press","offers":[{"title":"Default Title","offer_id":49406083203415,"sku":"9780822357438","price":27.9,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780822357438.jpg?v=1730494469","url":"https:\/\/bookcurl.com\/products\/mondo-nano-9780822357438","provider":"Book Curl","version":"1.0","type":"link"}