{"product_id":"mastering-graphics-programming-with-vulkan-develop-a-modern-rendering-engine-from-first-principles-to-state-of-the-art-techniques-9781803244792","title":"Mastering Graphics Programming with Vulkan: Develop a modern rendering engine from first principles to state-of-the-art techniques","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eDevelop a rendering framework by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry experts  Key Features  Develop high-performance rendering techniques in Vulkan Automate some of the more tedious aspects like pipeline layouts and resource barriers Understand how to take advantage of mesh shaders and ray tracing  Book DescriptionVulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile. In Mastering Graphics Programming with Vulkan, you’ll begin by developing the foundations of a rendering framework. You’ll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You’ll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you’ll get familiar with ray tracing techniques that will improve the visual quality of your rendered image. By the end of this book, you’ll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.What you will learn  Understand resources management and modern bindless techniques Get comfortable with how a frame graph works and know its advantages Explore how to render efficiently with many light sources Discover how to integrate variable rate shading Understand the benefits and limitations of temporal anti-aliasing Get to grips with how GPU-driven rendering works Explore and leverage ray tracing to improve render quality  Who this book is forThis book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003eTable of Contents\u003col\u003e\n\u003cli\u003eIntroducing the Raptor Engine and Hydra \u003c\/li\u003e\n\u003cli\u003eImproving Resources Management\u003c\/li\u003e\n\u003cli\u003eUnlocking Multi-Threading\u003c\/li\u003e\n\u003cli\u003eImplementing a Frame Graph\u003c\/li\u003e\n\u003cli\u003eUnlocking Async Compute\u003c\/li\u003e\n\u003cli\u003eGPU-Driven Rendering\u003c\/li\u003e\n\u003cli\u003eRendering Many Lights with Clustered Deferred Rendering\u003c\/li\u003e\n\u003cli\u003eAdding Shadows Using Mesh Shaders\u003c\/li\u003e\n\u003cli\u003eImplementing Variable Rate Shading\u003c\/li\u003e\n\u003cli\u003eAdding Volumetric Fog\u003c\/li\u003e\n\u003cli\u003eTemporal Anti-Aliasing\u003c\/li\u003e\n\u003cli\u003eGetting Started with Ray Tracing\u003c\/li\u003e\n\u003cli\u003eRevisiting Shadows with Ray Tracing\u003c\/li\u003e\n\u003cli\u003eAdding Dynamic Diffuse Global Illumination with Ray Tracing\u003c\/li\u003e\n\u003cli\u003eAdding Reflections with Ray Tracing\u003c\/li\u003e\n\u003c\/ol\u003e","brand":"Packt Publishing Limited","offers":[{"title":"Default Title","offer_id":52085580300631,"sku":"9781803244792","price":39.33,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781803244792.jpg?v=1762210066","url":"https:\/\/bookcurl.com\/products\/mastering-graphics-programming-with-vulkan-develop-a-modern-rendering-engine-from-first-principles-to-state-of-the-art-techniques-9781803244792","provider":"Book Curl","version":"1.0","type":"link"}