{"product_id":"interactive-storytelling-9781032371641","title":"Interactive Storytelling","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eTaking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eContents \u003c\/p\u003e\u003cp\u003eAcknowledgments \u003c\/p\u003e\u003cp\u003ePreface \u003c\/p\u003e\u003cp\u003eWhere to start? \u003c\/p\u003e\u003cp\u003eHow this volume is organized \u003c\/p\u003e\u003cp\u003eChapter 1: Introduction \u003c\/p\u003e\u003cp\u003e1.1 Preliminary definitions \u003c\/p\u003e\u003cp\u003e1.1.1 The fascination for interactivity \u003c\/p\u003e\u003cp\u003e1.1.2 Digital, virtual, interactive \u003c\/p\u003e\u003cp\u003e1.1.3 Interacting, participating, collaborating \u003c\/p\u003e\u003cp\u003e1.2 Telling stories through actions \u003c\/p\u003e\u003cp\u003e1.2.1 Dramatic media \u003c\/p\u003e\u003cp\u003e1.2.2 Actions and events \u003c\/p\u003e\u003cp\u003e1.2.3 Dramatic action \u003c\/p\u003e\u003cp\u003e1.2.4 Narrative action \u003c\/p\u003e\u003cp\u003e1.2.5 Sequence of actions \u003c\/p\u003e\u003cp\u003e1.2.6 Generating events \u003c\/p\u003e\u003cp\u003e1.3 Last general issues \u003c\/p\u003e\u003cp\u003e1.3.1 Author, authorship, control \u003c\/p\u003e\u003cp\u003e1.3.2 Characters or stories \u003c\/p\u003e\u003cp\u003e1.3.3 The field of investigation \u003c\/p\u003e\u003cp\u003e1.3.4 Database, narrative and video contents \u003c\/p\u003e\u003cp\u003e1.3.5 Delimiting the field \u003c\/p\u003e\u003cp\u003e1.4 A general model of analysis \u003c\/p\u003e\u003cp\u003eChapter 2 - Dynamic Elements: the Units \u003c\/p\u003e\u003cp\u003e2.1. What are the units \u003c\/p\u003e\u003cp\u003e2.2 The logical relationship between the units \u003c\/p\u003e\u003cp\u003e2.3 Organising the Multilinear Project \u003c\/p\u003e\u003cp\u003e2.4. What separates the units \u003c\/p\u003e\u003cp\u003e2.5. Tagging the units: metadata \u003c\/p\u003e\u003cp\u003e2.6 Exercises \u003c\/p\u003e\u003cp\u003e2.6.1 The flow chart of dynamic elements \u003c\/p\u003e\u003cp\u003e2.6.2 The user actions \u003c\/p\u003e\u003cp\u003eChapter 3 - Dynamic elements: the Agents \u003c\/p\u003e\u003cp\u003e3.1 Agents and audience \u003c\/p\u003e\u003cp\u003e3.2 Intelligent agents \u003c\/p\u003e\u003cp\u003e3.2.1 Planning as improvisation \u003c\/p\u003e\u003cp\u003e3.2.2 Planning as directing \u003c\/p\u003e\u003cp\u003e3.2.3 Scripting as planning \u003c\/p\u003e\u003cp\u003e3.3 Emotions and agents \u003c\/p\u003e\u003cp\u003e3.3.1 The (mental) reality of emotions \u003c\/p\u003e\u003cp\u003e3.3.2 The social component of emotions \u003c\/p\u003e\u003cp\u003e3.3.3 Emotions as a behavioural drive \u003c\/p\u003e\u003cp\u003e3.4 Exercises \u003c\/p\u003e\u003cp\u003e3.4.1 Describing the state of the world \u003c\/p\u003e\u003cp\u003e3.4.2 Writing the actions \u003c\/p\u003e\u003cp\u003e3.4.3 Writing Preconditions and Effects \u003c\/p\u003e\u003cp\u003e3.4.4 Simulating the execution \u003c\/p\u003e\u003cp\u003e3.4.5 Starting from the goal state \u003c\/p\u003e\u003cp\u003e3.4.6 Reusing the plan \u003c\/p\u003e\u003cp\u003eChapter 4 - Display: audience, system, emotions \u003c\/p\u003e\u003cp\u003e4.1 Participation \u003c\/p\u003e\u003cp\u003e4.1.1 Narratology vs Ludology \u003c\/p\u003e\u003cp\u003e4.1.2. Interaction vs Narration \u003c\/p\u003e\u003cp\u003e4.1.3. Balancing the agency \u003c\/p\u003e\u003cp\u003e4.1.4. Intensity of process \u003c\/p\u003e\u003cp\u003e4.1.5. User’s action \u003c\/p\u003e\u003cp\u003e4.1.6. Intelligible actions \u003c\/p\u003e\u003cp\u003e4.2 Writing the interaction through the units \u003c\/p\u003e\u003cp\u003e4.2.1. Interaction by navigating the map \u003c\/p\u003e\u003cp\u003e4.2.2. Interaction by dialogues and behaviours \u003c\/p\u003e\u003cp\u003e4.2.3. Interaction by physical actions \u003c\/p\u003e\u003cp\u003e4.3 Emotions in computational systems \u003c\/p\u003e\u003cp\u003e4.3.1 Coding characters’ emotions \u003c\/p\u003e\u003cp\u003e4.3.2 The emotions of the audience \u003c\/p\u003e\u003cp\u003e4.4. Cross media contents’ communication \u003c\/p\u003e\u003cp\u003e4.5 Exercises \u003c\/p\u003e\u003cp\u003eChapter 5 - Engines and systems: supporting creativity and dramatic tension \u003c\/p\u003e\u003cp\u003e5.1 Systems and automation \u003c\/p\u003e\u003cp\u003e5.2 System classification \u003c\/p\u003e\u003cp\u003e5.3 Fully manual authorship \u003c\/p\u003e\u003cp\u003e5.4 Manually authored database and automation for plot generation \u003c\/p\u003e\u003cp\u003e5.4.1 Plot grammars \u003c\/p\u003e\u003cp\u003e5.4.2 Constraints on plot generation \u003c\/p\u003e\u003cp\u003e5.4.3 Planning for plot generation \u003c\/p\u003e\u003cp\u003e5.4.4 Plot generation based on dramatic tension \u003c\/p\u003e\u003cp\u003e5.5 Database and automation \u003c\/p\u003e\u003cp\u003e5.6 Emergent narratives: joint automation of plot and database \u003c\/p\u003e\u003cp\u003e5.6.1 Constraints on the plot and modifications of database elements \u003c\/p\u003e\u003cp\u003e5.6.2 Plot and database modelled with constraints \u003c\/p\u003e\u003cp\u003e5.6.3 Full plot automation and database simulation \u003c\/p\u003e\u003cp\u003e5.7 General Considerations on Storytelling Systems \u003c\/p\u003e\u003cp\u003e5.8 Exercises \u003c\/p\u003e\u003cp\u003e5.8.1 The form to the story, or the application of a template \u003c\/p\u003e\u003cp\u003e5.8.2 The constrained plot generation: preconditions and effects annotation \u003c\/p\u003e\u003cp\u003e5.8.3 The dramatic tension of the story \u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter 6. Examples to know \u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e6.1. 1966: Eliza \u003c\/p\u003e\u003cp\u003e6.2. 1976: Adventure \u003c\/p\u003e\u003cp\u003e6.3. 1978: Aspen Movie Map \u003c\/p\u003e\u003cp\u003e6.4. 1987: Afternoon a story \u003c\/p\u003e\u003cp\u003e6.5. 1987: City in transition: New Orleans 1983-86 \u003c\/p\u003e\u003cp\u003e6.6 1911: Angels \u003c\/p\u003e\u003cp\u003e6.7 1993: Myst \u003c\/p\u003e\u003cp\u003e6.8 1996: Pokémon \u003c\/p\u003e\u003cp\u003e6.9 1999. Desert rain \u003c\/p\u003e\u003cp\u003e6.10 2001:Can you see me now? \u003c\/p\u003e\u003cp\u003e6.11 2003: Facade \u003c\/p\u003e\u003cp\u003e6.12 2005: FearNot! \u003c\/p\u003e\u003cp\u003e6.13 2006: DramaTour \u003c\/p\u003e\u003cp\u003e6.14 2012: The Walking Dead \u003c\/p\u003e\u003cp\u003e6.15 2013: Nothing for Dinner \u003c\/p\u003e\u003cp\u003e6.16 2018:. Black mirror Bandersnatch \u003c\/p\u003e\u003cp\u003e61.7 2029: The Invisible Guardian \u003c\/p\u003e\u003cp\u003e6.18 2020: Down the Rabbit Hole \u003c\/p\u003e\u003cp\u003eIndex \u003c\/p\u003e\u003cp\u003e.\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":51019011785047,"sku":"9781032371641","price":32.29,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781032371641.jpg?v=1750779027","url":"https:\/\/bookcurl.com\/products\/interactive-storytelling-9781032371641","provider":"Book Curl","version":"1.0","type":"link"}