{"product_id":"how-pacman-eats-software-studies-9780262044653","title":"How PacMan Eats Software Studies","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eHow the tools and concepts for making games are connected to what games can and do mean; with examples ranging from \u003ci\u003ePapers, Please\u003c\/i\u003e to \u003ci\u003eDys4ia\u003c\/i\u003e.\u003c\/b\u003e\u003cp\u003eIn \u003ci\u003eHow Pac-Man Eats\u003c\/i\u003e, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be \u003ci\u003eabout\u003c\/i\u003e something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean. \u003c\/p\u003e\u003cp\u003eWardrip-Fruin proposes that games work at a fundamental level on which their mechanics depend: \u003ci\u003eoperational logics\u003c\/i\u003e. Games are about things because they use play to address topics; they do this through \u003ci\u003eplayable models\u003c\/i\u003e (of which operational logics are the primary building blocks): larger structures used to represent what happens in a game world that relate meaningfully to a theme. Game creators can expand the expressiveness of games, Wardrip-F\u003c\/p\u003e","brand":"MIT Press Ltd","offers":[{"title":"Default Title","offer_id":48733454172503,"sku":"9780262044653","price":33.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780262044653.jpg?v=1720000137","url":"https:\/\/bookcurl.com\/products\/how-pacman-eats-software-studies-9780262044653","provider":"Book Curl","version":"1.0","type":"link"}