{"product_id":"handbook-of-research-on-immersive-digital-games-in-educational-environments-9781522557906","title":"Handbook of Research on Immersive Digital Games","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eEducation is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field.\u003cbr\u003e\u003cbr\u003eThe \u003cem\u003eHandbook of Research on Immersive Digital Games in Educational Environments\u003c\/em\u003e provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.","brand":"IGI Global","offers":[{"title":"Default Title","offer_id":51019999969623,"sku":"9781522557906","price":249.85,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781522557906.jpg?v=1750782023","url":"https:\/\/bookcurl.com\/products\/handbook-of-research-on-immersive-digital-games-in-educational-environments-9781522557906","provider":"Book Curl","version":"1.0","type":"link"}