{"product_id":"handbook-of-digital-games-9781118328033","title":"Handbook of Digital Games","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eThis book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e“The broad overview of the field and the varied perspectives different chapters offer are valuable summaries of the state of the art in video game research. Both graduate students starting their research work and professional developers can benefit from this wide-ranging appraisal.”  (\u003ci\u003eComputing Reviews\u003c\/i\u003e, 10 June 2015)\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eContributors ix\u003c\/p\u003e \u003cp\u003eIntroduction 1\u003cbr\u003e \u003ci\u003eMarios C. Angelides and Harry Agius\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart I Gaming Techniques and Tools\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e1. Toward the Adaptive Generation of Bespoke Game Content 17\u003cbr\u003e \u003ci\u003eCameron Browne, Simon Colton, Michael Cook, Jeremy Gow, and Robin Baumgarten\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e2. Procedural Content Generation 62\u003cbr\u003e \u003ci\u003eTom Betts\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e3. Content Generation in a Collaborative Browser-Based Game Environment 92\u003cbr\u003e \u003ci\u003eJuha-Matti Vanhatupa and Janne Lautamaki\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e4. Automatic Narratives in MMORPGs 111\u003cbr\u003e \u003ci\u003eHao Wang\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e5. Collision Detection with Navigation Meshes 130\u003cbr\u003e \u003ci\u003eD. Hunter Hale and G. Michael Youngblood\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e6. Mass Population: Plausible and Practical Crowd Simulation 146\u003cbr\u003e \u003ci\u003eSybren A. Stüvel, Cathy Ennis, and Arjan Egges\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e7. Synchronization in Multiplayer Online Games 175\u003cbr\u003e \u003ci\u003eStefano Ferretti\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e8. Exchanging Social Information in Online Social Games 197\u003cbr\u003e \u003ci\u003eFabrizio Davide, Stefano Triberti, and Francesco Collovà\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e9. Collaboration through Gaming 235\u003cbr\u003e \u003ci\u003eDamon Daylamani Zad, Marios C. Angelides, and Harry Agius\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e10. AI for General Strategy Game Playing 274\u003cbr\u003e \u003ci\u003eJon Lau Nielsen, Benjamin Fedder Jensen, Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e11. Rated A for Advertising: A Critical Reflection on In-Game Advertising 305\u003cbr\u003e \u003ci\u003eLaura Herrewijn and Karolien Poels\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart II Game Play\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e12. Immersion in Digital Games: Review of Gaming Experience Research 339\u003cbr\u003e \u003ci\u003ePaul Cairns, Anna Cox, and A. Imran Nordin\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e13. Know Thy Player: An Integrated Model of Player Experience for Digital Games Research 362\u003cbr\u003e \u003ci\u003eMalte Elson, Johannes Breuer, and Thorsten Quandt\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e14. At the Core of Player Experience: Continuation Desire in Digital Games 388\u003cbr\u003e \u003ci\u003eHenrik Schoenau-Fog\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e15. Empirical Game Aesthetics 411\u003cbr\u003e \u003ci\u003eChris Bateman\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e16. Mobile Game Play and Everyday Life 444\u003cbr\u003e \u003ci\u003eBarbara Grüter, Nassrin Hajinejad, and Iaroslav Sheptykin\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e17. Video Games, Machinima, and Classic Cinema: Meaningful Gaming 471\u003cbr\u003e \u003ci\u003ePilar Lacasa, María Ruth García-Pernía, and Sara Cortés\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e18. Video Games in Educational Settings: Developing Skills for New Media Learning 502\u003cbr\u003e \u003ci\u003eAna Belen García Varela, Héctor Del Castillo, David Herrero, Natalia Monjelat, and Mirian Checa\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e19. Retro-Computing Community Sites and the Museum 523\u003cbr\u003e \u003ci\u003eHelen Stuckey and Melanie Swalwell\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e20. From the Deceptively Simple to the Pleasurably Complex: The Rise of Cooperative Address in the History of Video Games 548\u003cbr\u003e \u003ci\u003eCarl Therrien\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003ePart III Game Design and Development\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e21. Emotion in Games 575\u003cbr\u003e \u003ci\u003eCelso M. de Melo, Ana Paiva, and Jonathan Gratch\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e22. Task Deployment in Three Types of Game Spatial Structures 593\u003cbr\u003e \u003ci\u003eChuen-Tsai Sun and Sheng-yi Hsu\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e23. Social Ontology of Digital Games 607\u003cbr\u003e \u003ci\u003eIvan Mosca\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e24. Gaming with Purpose: Heuristic Understanding of Ubiquitous Game Development and Design for Human Computation 645\u003cbr\u003e \u003ci\u003eLindsay D. Grace and Peter Jamieson\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e25. Beyond Stereotypes of Gender and Gaming: Video Games Made by Middle School Students 667\u003cbr\u003e \u003ci\u003eJill Denner, Eloy Ortiz, Shannon Campe, and Linda Werner\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e26. Decade of Game Making for Learning: From Tools to Communities 689\u003cbr\u003e \u003ci\u003eQuinn Burke and Yasmin B. Kafai\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e27. Designing Interactive Tangible Games for Diverse Forms of Play 710\u003cbr\u003e \u003ci\u003eTilde Bekker, Ben Schouten, and Mark de Graaf\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003e28. Artisanal Local Networks: Game Work and Culture in Independent Game Production 730\u003cbr\u003e \u003ci\u003eOrlando Guevara-Villalobos\u003c\/i\u003e\u003c\/p\u003e \u003cp\u003eIndex 751\u003c\/p\u003e","brand":"John Wiley \u0026 Sons Inc","offers":[{"title":"Default Title","offer_id":49406851350871,"sku":"9781118328033","price":121.46,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781118328033.jpg?v=1730497340","url":"https:\/\/bookcurl.com\/products\/handbook-of-digital-games-9781118328033","provider":"Book Curl","version":"1.0","type":"link"}