{"product_id":"gpu-pro-4-9781466567436","title":"GPU Pro 4","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cstrong\u003eGPU Pro\u003csup\u003e4\u003c\/sup\u003e: Advanced Rendering Techniques\u003c\/strong\u003e presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eSection editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, th\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eGeometry Manipulation. Rendering. Image Space. Shadows. Game Engine Design. GPGPU.\u003c\/p\u003e","brand":"Taylor \u0026 Francis Inc","offers":[{"title":"Default Title","offer_id":53515764793687,"sku":"9781466567436","price":123.5,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/bookcurl.com\/products\/gpu-pro-4-9781466567436","provider":"Book Curl","version":"1.0","type":"link"}