{"product_id":"gaming-representation-9780253025739","title":"Gaming Representation","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\"...an important contribution to scholarship in the field of game studies.\" -Mia Consalvo, author of Players and their Pets: Gaming Communities from Beta to Sunset \"...a new benchmark for the critical engagement of race, gender and sexuality in the study of video games and virtual representation.\" -Alan Brookey, editor of Playing to Win: Sports, Video Games, and the Culture of Play\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eForeword \/ Anna Everett\u003cbr\u003eAcknowledgments\u003cbr\u003eIntroduction: \"Identity, Representation, and Video Game Studies Beyond the Politics of the Image\" \/ Jennifer Malkowski and TreaAndrea M. Russworm\u003c\/p\u003e\u003cp\u003ePart 1: Gender \/ Bodies \/ Spaces\u003cbr\u003e1. \"I Turned Out to Be Such a Damsel in Distress\": Noir Games and the Unrealized Femme Fatale \/ Jennifer Malkowski\u003cbr\u003e2. No Time to Dream: Killing Time, Casual Games, and Gender \/ Braxton Soderman\u003cbr\u003e3. \"Aw Fuck, I Got a Bitch on My Team!\": Women and the Exclusionary Cultures of the Computer Game Complex \/ Carly A. Kocurek and Jennifer deWinter\u003cbr\u003e4. Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con \/ Nina Huntemann\u003cbr\u003e5. Machinima Parodies: Appropriating Video Games to Criticize Gender Norms \/ Gabrielle Trépanier-Jobin\u003c\/p\u003e\u003cp\u003ePart 2: Race \/ Identity \/ Nation\u003cbr\u003e6. Dystopian Blackness and the Limits of Racial Empathy in \u003ci\u003eThe Walking Dead\u003c\/i\u003e and \u003ci\u003eThe Last of Us\u003c\/i\u003e \/ TreaAndrea M. Russworm\u003cbr\u003e7. \u003ci\u003eJourney\u003c\/i\u003e into the Techno-Primitive Desert \/ Irene Chien\u003cbr\u003e8. The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in \u003ci\u003eSpec Ops: The Line\u003c\/i\u003e \/ Soraya Murray\u003cbr\u003e9. Representing Race and Disability: \u003ci\u003eGrand Theft Auto: San Andreas \u003c\/i\u003eas a Whole Text \/ Rachael Hutchinson\u003cbr\u003e10. Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation \/ Lisa Patti\u003c\/p\u003e\u003cp\u003ePart 3: Play \/ Queer \/ Games\u003cbr\u003e11. Playing to Lose: The Queer Art of Failing at Video Games \/ Bonnie Ruberg\u003cbr\u003e12. Romancing an Empire, Becoming Isaac: The Queer Possibilities of \u003ci\u003eJade Empire\u003c\/i\u003e and \u003ci\u003eThe Binding of Isaac\u003c\/i\u003e \/ Jordan Wood\u003cbr\u003e13. A Game Chooses, a Player Obeys: \u003ci\u003eBioShock\u003c\/i\u003e, Posthumanism, and the Limits of Queerness \/ Edmond Y. Chang\u003cbr\u003eAfterword: Racism, Sexism, and Gaming's Cruel Optimism \/ Lisa Nakamura\u003cbr\u003eIndex\u003c\/p\u003e","brand":"Indiana University Press","offers":[{"title":"Default Title","offer_id":49400565498199,"sku":"9780253025739","price":62.9,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780253025739.jpg?v=1730470997","url":"https:\/\/bookcurl.com\/products\/gaming-representation-9780253025739","provider":"Book Curl","version":"1.0","type":"link"}