{"product_id":"games-and-education-designs-in-and-for-learning-9789004388802","title":"Games and Education: Designs in and for Learning","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eWe live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant.    Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003eForeword   James Paul Gee  Preface  Acknowledgements  List of Illustrations  Notes on Contributors    Introduction: Scandinavian Perspectives   Hans Christian Arnseth, Thorkild Hanghøj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg and Staffan Selander    Part 1: Designs in Learning  1. Digital Games and Simulations for Learning   Staffan Selander, Victor Lim Fei, Mats Wiklund and Uno Fors  2. Unpacking the Domains and Practices of Game-Oriented Learning   Thorkild Hanghøj, Morten Misfeldt, Jeppe Bundsgaard and Simon Skov Fougt  3. Game-Based Learning in the Dialogical Classroom: Videogames for Collaborative Reasoning about Morality and Ethics in Citizenship Education   Filipa de Sousa  4. Designing for Increased Participation by Using Game-Informed Learning and Role Play: Pupils as Co-Researchers in a Study on Democracy   Johanna Öberg  5. Stories about History: Exploring Central Elements When Students Design Game Narratives   Kristine Øygardslia    Part 2: Designs for Learning  6. A Theory of Play Dynamics   Jari Due Jessen and Carsten Jessen  7. Games as Tools for Dialogic Teaching and Learning: Outlining a Pedagogical Model for Researching and Designing Game-Based Learning Environments   Hans Christian Arnseth, Thorkild Hanghøj and Kenneth Silseth  8. Learning and Design Processes in a Gamified Learning Design: Students Creating Curriculum-Based Digital Learning Games   Charlotte Lærke Weitze  9. Designing with Teachers: Contrasting Teachers’ Experiences of the Implementation of a Gamified Application for Foreign Language Learners   Caroline Cruaud  10. Group Processes in Learning Games for Adults   Thomas Duus Henriksen  11. Motivated Learning through Production-Oriented Game Development   Henrik Schoenau-Fog, Lise Busk Kofoed, Lars Reng and Olga Timcenko    Index","brand":"Brill","offers":[{"title":"Default Title","offer_id":53210765623639,"sku":"9789004388802","price":42.4,"currency_code":"GBP","in_stock":false}],"url":"https:\/\/bookcurl.com\/products\/games-and-education-designs-in-and-for-learning-9789004388802","provider":"Book Curl","version":"1.0","type":"link"}