{"product_id":"game-production-studies-9789463725439","title":"Game Production Studies","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eVideo games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\"The outstanding collection \u003ccite\u003eGame Production Studies\u003c\/cite\u003e, edited by Sotamaa and Svelch (2021), exemplifies critical games' studies potential to speak to wider sociocultural, political, and economic contexts, to leverage diverse methodologies and theoretical frameworks, and to work across disciplinary boundaries.\"\u003cbr\u003e- Felan Parker, \u003ccite\u003eCreative Industries Journal\u003c\/cite\u003e, December 2021 \u003cbr\u003e\u003cbr\u003e \"A long-awaited and deeply important collection of original studies, theoretical framings and reflective pieces on the economic, cultural and political structures that influence game making practices around the globe. [...] Sotamaa and Svelch's book \u003ccite\u003eGame Production Studies\u003c\/cite\u003e is in open access, so there are absolutely no excuses for not visiting these works and building (critically) on top of them. Congratulations to the authors and editors! It is good to continue from here.\"\u003cbr\u003e- Annakaisa Kultima, \u003ccite\u003eGame Studies\u003c\/cite\u003e, Volume 21, Issue 4 (2021) \u003cbr\u003e\u003cbr\u003e \"An excellent and much-needed collection exploring the politics, economics, and cultures of the contexts of games production. Essential reading for anyone interested in the making of games, with chapters engaging in theoretically and methodologically innovative studies spanning diverse geographic contexts and sites of production.\"\u003cbr\u003e- Alison Harvey, York University \u003cbr\u003e\u003cbr\u003e \"This timely, authoritative and accessible volume is underpinned by a collective concern not only to describe and analyse game production, but also to identify and suggest more equitable and sustainable alternatives to current labour and production practices. As such it will prove a key text in study of games and games production, and the digital cultural industries more generally.\"\u003cbr\u003e- Seth Giddings, University of Southampton\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003eIntroduction: Olli Sotamaa \u0026amp; Jan †velch: Why Game Production Matters? \u003cbr\u003eLABOUR \u003cbr\u003eChapter 1: Brendan Keogh: Hobbyist Gamemaking between Self-Exploitation and Self-Emancipation \u003cbr\u003eChapter 2: Aleena Chia: Self-Making and Game Making in the Future of Work \u003cbr\u003eChapter 3: Vinciane Zabban \u0026amp; Hovig Ter Minassian: Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a \"Global Games\" Era \u003cbr\u003eChapter 4: Pierson Browne \u0026amp; Brian R. Schram: Intermediating the Everyday: Indie Game Development and the Labour of Co-Working Spaces \u003cbr\u003eDEVELOPMENT \u003cbr\u003eChapter 5: Olli Sotamaa: Game Developers Playing Games: Instrumental Play, Game Talk, and Preserving the Joy of Play \u003cbr\u003eChapter 6: Mia Consalvo \u0026amp; Andrew Phelps: Performing Game Development Live on Twitch \u003cbr\u003eChapter 7: Chris J. Young: Unity Production: Capturing the Everyday Gamemaker Market \u003cbr\u003eChapter 8: John Banks \u0026amp; Brendan Keogh: More than One Flop from Bankruptcy: Rethinking Sustainable Independent Game Development \u003cbr\u003ePUBLISHING \u0026amp; MONETIZATION \u003cbr\u003eChapter 9: David B. Nieborg: How to Study Game Publishers: Activision Blizzard's Corporate History \u003cbr\u003eChapter 10: Lies van Roessel \u0026amp; Jan †velch: Who Creates Microtransactions: The Production Context of Video Game Monetization \u003cbr\u003eChapter 11: Matthew E. Perks: Regulating In-Game Monetization: Implications of Regulation on Games Production \u003cbr\u003eMARGINS \u003cbr\u003eChapter 12: Jaroslav †velch: Promises of the Periphery: Producing Games in the Communist and Transformation-Era Czechoslovakia \u003cbr\u003eChapter 13: Anna M. Ozimek: Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry \u003cbr\u003eChapter 14: Akinori Nakamura \u0026amp; Hanna Wirman: The Development of China's Games Industry - From Copying to Imitation to Innovation \u003cbr\u003eAfterword: Aphra Kerr: Before and After: Towards Inclusive Production Studies, Theories, and Methods \u003cbr\u003eComplete Bibliography \u003cbr\u003eIndex","brand":"Amsterdam University Press","offers":[{"title":"Default Title","offer_id":50473242755415,"sku":"9789463725439","price":111.15,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9789463725439.jpg?v=1744905830","url":"https:\/\/bookcurl.com\/products\/game-production-studies-9789463725439","provider":"Book Curl","version":"1.0","type":"link"}