{"product_id":"game-design-tools-9781032134789","title":"Game Design Tools","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eThis book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.\u003c\/p\u003e\u003cp\u003eDrawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on:\u003c\/p\u003e\u003cul\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eDocumentation\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eProduction\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eEvaluation\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eAnalysis and Marketing tools\u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003eThis book will be of great interest to students on game design courses, as well as early-career game designers and those looking to break into the industry. It will also be of interest to more experienced game designers looking for new game design tools.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eSection One - Introduction\u003c\/p\u003e\u003cp\u003eChapter 1 - How to Use This Book\u003c\/p\u003e\u003cp\u003eChapter 2 - Book Introduction\u003c\/p\u003e\u003cp\u003eSection Two - Analysis Tools\u003c\/p\u003e\u003cp\u003eChapter 3 - Design and Analysis\u003c\/p\u003e\u003cp\u003eChapter 4 - Target Audience Tools\u003c\/p\u003e\u003cp\u003eChapter 5 - Data Tools\u003c\/p\u003e\u003cp\u003eSection Three - Game Design Tools\u003c\/p\u003e\u003cp\u003eChapter 6 - Introduction to Game Design Tools\u003c\/p\u003e\u003cp\u003eChapter 7 - Brainstorming Techniques\u003c\/p\u003e\u003cp\u003eChapter 8 - Praxeology\u003c\/p\u003e\u003cp\u003eChapter 9 - Self-Determination Theory\u003c\/p\u003e\u003cp\u003eChapter 10 - Habit Loop and Operant Conditioning\u003c\/p\u003e\u003cp\u003eChapter 11 - Game Design Patterns\u003c\/p\u003e\u003cp\u003eChapter 12 - MDA Framework\u003c\/p\u003e\u003cp\u003eChapter 13 - Nudges\u003c\/p\u003e\u003cp\u003eChapter 14 - Behavioural Game Design\u003c\/p\u003e\u003cp\u003eChapter 15 - Emotional Game Design\u003c\/p\u003e\u003cp\u003eChapter 16 - Emotional Theories\u003c\/p\u003e\u003cp\u003eSection Four - Documentation\u003c\/p\u003e\u003cp\u003eChapter 17 - Introduction to Documentation\u003c\/p\u003e\u003cp\u003eChapter 18 - Golden Rules\u003c\/p\u003e\u003cp\u003eChapter 19 - Pivotal Documents\u003c\/p\u003e\u003cp\u003eSection Five - Conclusion\u003c\/p\u003e\u003cp\u003eChapter 20 - Games, Cakes, and Love\u003c\/p\u003e\u003cp\u003eChapter 21 - The Cake Is Real\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":51018859348311,"sku":"9781032134789","price":42.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781032134789.jpg?v=1750778419","url":"https:\/\/bookcurl.com\/products\/game-design-tools-9781032134789","provider":"Book Curl","version":"1.0","type":"link"}