{"product_id":"fluid-simulation-for-computer-graphics-9781482232837","title":"Fluid Simulation for Computer Graphics","description":"\u003cp\u003eA practical introduction, the second edition of \u003cb\u003eFluid Simulation for Computer Graphics \u003c\/b\u003eshows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.\u003c\/p\u003e\u003cb\u003e\u003ci\u003e\u003c\/i\u003e\u003c\/b\u003e\u003cp\u003eHighlights of the Second Edition\u003c\/p\u003e\u003cul\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eNew chapters on level sets and vortex methods\u003c\/li\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eEmphasizes hybrid particlevoxel methods, now the industry standard approach\u003c\/li\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eCovers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation\u003c\/li\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cli\u003eAdds new discussions on meshing, particles, and vortex methods\u003c\/li\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003c\/ul\u003e\u003cp\u003eThe book changes the order of topics as they appeared in the first edition to make more sens\u003c\/p\u003e","brand":"Apple Academic Press Inc.","offers":[{"title":"Default Title","offer_id":51019932860759,"sku":"9781482232837","price":999.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781482232837.jpg?v=1750781785","url":"https:\/\/bookcurl.com\/products\/fluid-simulation-for-computer-graphics-9781482232837","provider":"Book Curl","version":"1.0","type":"link"}