{"product_id":"extended-reality-9783031977770","title":"Extended Reality","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e.- \u003cstrong\u003eCrafting Virtual Humans for Immersive XR Applications\u003c\/strong\u003e.\u003c\/p\u003e\u003cp\u003e.- A Framework for Enhancing Emotion Expression in Non-Playable Characters Using Large Language Models.\u003c\/p\u003e\u003cp\u003e.- MoodyNPC: Personality \u0026amp; Facial Expressions for Virtual Humans.\u003c\/p\u003e\u003cp\u003e.- 3D Avatar Reconstruction System with Real- time Facial Expression for Teleconference Application in Augmented Reality.\u003c\/p\u003e\u003cp\u003e.- SpatialFlow: Towards Interaction Design in Virtual Reality for People with Autism.\u003c\/p\u003e\u003cp\u003e.- Transformation of MetaHumans for a Generic XR Workflow.\u003c\/p\u003e\u003cp\u003e.- Visualization of 3D Rockfalls Trajectories on Digital Terrain Models Using Virtual Reality Techniques.\u003c\/p\u003e\u003cp\u003e.- Transforming Career Development Through Immersive and Data-Driven Solutions.\u003c\/p\u003e\u003cp\u003e.- A Survey of Memory Models for Virtual Humans: From Psychological Foundations to Computational Architectures.\u003c\/p\u003e\u003cp\u003e.- From Words to Emotions: Evaluating Text-to-Motion Body Language for Believable Emotions in Virtual Humans.\u003c\/p\u003e\u003cp\u003e.- Designing Inclusive Interfaces: Sign Language Interpreters in Digital Libraries.\u003c\/p\u003e\u003cp\u003e.- Exploration of Secure Attachment Priming in Immersive Virtual Environments.\u003c\/p\u003e\u003cp\u003e.- Enhancing Healthcare with 3D Technologies: Motion Capture and Animation in the MoCASA Library.\u003c\/p\u003e\u003cp\u003e.- \u003cstrong\u003eeXtended Reality for Serious Games\u003c\/strong\u003e.\u003c\/p\u003e\u003cp\u003e.- CrossNetVR: A Virtual Learning Environment for Teaching T568-A and T568-B Network Cabling Standards Using Unreal Engine.\u003c\/p\u003e\u003cp\u003e.- Usability Evaluation of “Paint!” VR Game Designed for Frail Older Adults.\u003c\/p\u003e\u003cp\u003e.- A web-based interactive digital twin for marine robotics education.\u003c\/p\u003e\u003cp\u003e.- Use of an interactive augmented reality concept map tool in education: a pilot study on teachers' opinions.\u003c\/p\u003e\u003cp\u003e.- Exploiting Immersive Virtual Reality for Maintenance Training of Freight Trains.\u003c\/p\u003e\u003cp\u003e.- Innovative Augmented Reality Applications for Cardiac Physiology and Pathophysiology Education: An Interactive Approach for Coronary Anatomy and Interventional Procedures.\u003c\/p\u003e\u003cp\u003e.- Getting Serious About Serious VR Games for People with Dementia: A Scoping Review of Applications Designed to Date.\u003c\/p\u003e\u003cp\u003e.- Development of VR Physics Labs at Metauniversity.\u003c\/p\u003e\u003cp\u003e.- Concentration in Learning: VR vs. Traditional.\u003c\/p\u003e\u003cp\u003e.- Dynamic Training Environments in XR: A User-Centered Adaptive System.\u003c\/p\u003e\u003cp\u003e.- Using computer vision in Mixed Reality games.\u003c\/p\u003e\u003cp\u003e.- Comparing Traditional and eXtended Reality-based Learning: Effects on Performance, Emotions, and Cognitive Aspects.\u003c\/p\u003e\u003cp\u003e.- ReplEye: An Open-Source Pipeline for Gathering, Analyzing, and Replaying Eye-Tracking Data with MRTK.\u003c\/p\u003e\u003cp\u003e.- Gamification strategies as a motivational factor for learning in high school students: a preliminary.\u003c\/p\u003e\u003cp\u003e.- Development of a Multi-User Virtual Reality System for Military Band Jump Training.\u003c\/p\u003e\u003cp\u003e.- Autonomous Virtual Reality Integration for Active Thermography: Engineering Education and Experimentation.\u003c\/p\u003e\u003cp\u003e.- Shared Physical Feedback: A Shared VR space Integrated with Physical Feedback.\u003c\/p\u003e\u003cp\u003e.- Addressing on-the field co-registration for AR assisted maintenance operation: the AURORA project.\u003c\/p\u003e\u003cp\u003e.- From Gamification to Virtual Reality: The Evolution of the Gamified Education Networking Learning Management System through Design-Based Research in Simulation-Based Education.\u003c\/p\u003e\u003cp\u003e.- Science Dissemination in STEAM Projects - a Virtual Reality educational game on electrical circuits.\u003c\/p\u003e\u003cp\u003e.- Reviewing Virtual Reality’s Potential in CBRN Training: Synergizing AI, HCI, and Psychology for Immersive Preparedness.\u003c\/p\u003e\u003cp\u003e.- VR-Based Rehabilitation in a Virtual Home: a Perspective on Cognitive and Motor Recovery.\u003c\/p\u003e\u003cp\u003e.- The Role of Social and Neural Synchrony in Enhancing Learning and Collaboration in VR Serious Games: a Two-Study Protocol.\u003c\/p\u003e\u003cp\u003e.- Virtual Reality Escape Room for Adolescents with Autism Spectrum Disorder.\u003c\/p\u003e\u003cp\u003e.- From 2D drawings to 3D representations in immersive environments: the Sketch to Pipe app.\u003c\/p\u003e","brand":"Springer","offers":[{"title":"Default Title","offer_id":53195502518615,"sku":"9783031977770","price":64.99,"currency_code":"GBP","in_stock":true}],"url":"https:\/\/bookcurl.com\/products\/extended-reality-9783031977770","provider":"Book Curl","version":"1.0","type":"link"}