{"product_id":"enhanced-visualization-making-space-for-3d-images-9780471786290","title":"Enhanced Visualization Making Space for 3D Images","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003eA comprehensive guide to the technologies and techniques used to enable computer-processed images to occupy a 3-D space  This authoritative book focuses on the technologies and techniques that may be used to enable computer-processed images to occupy a three-dimensional (3-D) space.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\"…the book will give you both the scientific and factual basis to express the outcome of the visualisation process in the most effective way.\" (\u003ci\u003eBritish Computer Society Book Reviews\u003c\/i\u003e)  \u003cp\u003e\"…a wonderful introduction to multidimensional display systems for people new to the field, and can also serve as a great reference for practitioners.\" (\u003ci\u003eComputing Reviews.com\u003c\/i\u003e, September 13, 2007)\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003ePreface.  \u003cp\u003e Acknowledgements.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter One. Setting the Scene.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 1.1 Introduction.  \u003c\/p\u003e\u003cp\u003e 1.2 Historical Background.  \u003c\/p\u003e\u003cp\u003e 1.2.1 Interaction.  \u003c\/p\u003e\u003cp\u003e 1.2.2 The Display, Data Stream and Interaction Tool Interface.  \u003c\/p\u003e\u003cp\u003e 1.2.3 The Conventional Display.  \u003c\/p\u003e\u003cp\u003e 1.2.4 Raster and Vector Graphics.  \u003c\/p\u003e\u003cp\u003e 1.3 Working within a 2-D Space.  \u003c\/p\u003e\u003cp\u003e 1.4 Concerning Interaction.  \u003c\/p\u003e\u003cp\u003e 1.5 Image and Interaction Spaces.  \u003c\/p\u003e\u003cp\u003e 1.6 Introducing Volumetric and Varifocal Techniques.  \u003c\/p\u003e\u003cp\u003e 1.6.1 The Volumetric Technique.  \u003c\/p\u003e\u003cp\u003e 1.6.2 The Essence of the Volumetric paradigm.  \u003c\/p\u003e\u003cp\u003e 1.6.3 The Varifocal Approach.  \u003c\/p\u003e\u003cp\u003e 1.7 Discussion.  \u003c\/p\u003e\u003cp\u003e 1.8 Investigations.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter Two. Aspects of the Visual System.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 2.1 Introduction.  \u003c\/p\u003e\u003cp\u003e 2.2 Some Characteristics of the Eye.  \u003c\/p\u003e\u003cp\u003e 2.3 Depth Cues.  \u003c\/p\u003e\u003cp\u003e 2.3.1 Pictorial Cues.  \u003c\/p\u003e\u003cp\u003e 2.3.2 Oculomotor Cues.  \u003c\/p\u003e\u003cp\u003e 2.3.3 Motion Parallax.  \u003c\/p\u003e\u003cp\u003e 2.3.4 Stereopsis (Binocular Parallax).  \u003c\/p\u003e\u003cp\u003e 2.4 Considerations on Image Refresh.  \u003c\/p\u003e\u003cp\u003e 2.5 Discussion.  \u003c\/p\u003e\u003cp\u003e 2.6 Investigations.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter 3. Creative 3-D Display Techniques.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 3.1Introduction.  \u003c\/p\u003e\u003cp\u003e 3.2 Display Subsystems.  \u003c\/p\u003e\u003cp\u003e 3.3 Stereoscopic Techniques.  \u003c\/p\u003e\u003cp\u003e 3.3.1 A ‘Fog Penetrating’ Televisor.  \u003c\/p\u003e\u003cp\u003e 3.4Extending the Stereoscopic Approach.  \u003c\/p\u003e\u003cp\u003e 3.5 The Physical 3-D Image and its Electronic Rendition.  \u003c\/p\u003e\u003cp\u003e 3.6 Multi-view Displays.  \u003c\/p\u003e\u003cp\u003e 3.7 On Painting and Sculpture.  \u003c\/p\u003e\u003cp\u003e 3.7.1 Information Content.  \u003c\/p\u003e\u003cp\u003e 3.7.2 Working within a 3-D Space.  \u003c\/p\u003e\u003cp\u003e 3.7.3 Display Capability.  \u003c\/p\u003e\u003cp\u003e 3.8 Discussion.  \u003c\/p\u003e\u003cp\u003e 3.9 Investigations.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter 4. The Swept-Volume Approach.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 4.1 Introduction.  \u003c\/p\u003e\u003cp\u003e 4.2 Exemplar Swept-Volume Techniques.  \u003c\/p\u003e\u003cp\u003e 4.3 Swept-Volume Subsystems.  \u003c\/p\u003e\u003cp\u003e 4.3.1 Image Space Creation.  \u003c\/p\u003e\u003cp\u003e 4.3.2 Voxel Generation.  \u003c\/p\u003e\u003cp\u003e 4.3.3 Voxel Activation.  \u003c\/p\u003e\u003cp\u003e 4.4 Parallelism in Voxel Activation.  \u003c\/p\u003e\u003cp\u003e 4.4.1 Restrictions in Voxel Activation.  \u003c\/p\u003e\u003cp\u003e 4.4.2 Designing for Predictability.  \u003c\/p\u003e\u003cp\u003e 4.5 Hardware Based Characterisation.  \u003c\/p\u003e\u003cp\u003e 4.6 The Acceptance of Motion.  \u003c\/p\u003e\u003cp\u003e 4.7 Dead Zones.  \u003c\/p\u003e\u003cp\u003e 4.7.1 The Voxel Placement Dead Zone.  \u003c\/p\u003e\u003cp\u003e 4.7.2 Distortional (Elongation) Dead Zone.  \u003c\/p\u003e\u003cp\u003e 4.7.3 The Visual Dead Zone.  \u003c\/p\u003e\u003cp\u003e 4.7.4 Other Forms of Dead Zone.  \u003c\/p\u003e\u003cp\u003e 4.8 Discussion.  \u003c\/p\u003e\u003cp\u003e 4.9 Investigations.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter 5. The Static-Volume Approach.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 5.1 Introduction.  \u003c\/p\u003e\u003cp\u003e 5.2 An Elementary Static-Volume Implementation.  \u003c\/p\u003e\u003cp\u003e 5.3 Image Space Composition.  \u003c\/p\u003e\u003cp\u003e 5.4 The Classification of Static-Volume Systems.  \u003c\/p\u003e\u003cp\u003e 5.5 Voxel Visibility.  \u003c\/p\u003e\u003cp\u003e 5.6 Beam Intersection and the Stepwise Excitation of Fluorescence.  \u003c\/p\u003e\u003cp\u003e 5.6.1 The Stepwise Excitation of Fluorescence in Gaseous Media.  \u003c\/p\u003e\u003cp\u003e 5.6.2 The Stepwise Excitation of Fluorescence in Non-Gaseous Media.  \u003c\/p\u003e\u003cp\u003e 5.7 The Photochromic Approach.  \u003c\/p\u003e\u003cp\u003e 5.8 Dead Zones.  \u003c\/p\u003e\u003cp\u003e 5.9 Discussion.  \u003c\/p\u003e\u003cp\u003e 5.10 Investigations.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter 6. Swept-Volume Systems: Limited Viewing Freedom.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 6.1 Introduction.  \u003c\/p\u003e\u003cp\u003e 6.2 Image Slices and Image Planes.  \u003c\/p\u003e\u003cp\u003e 6.3 John Logie Baird Makes Space for the Third Dimension.  \u003c\/p\u003e\u003cp\u003e 6.3.1 Perhaps the First Swept-Volume Displays.  \u003c\/p\u003e\u003cp\u003e 6.3.2 Baird Advances Volumetric Image Depiction.  \u003c\/p\u003e\u003cp\u003e 6.4 Parallel Image Planes Using Translational Motion.  \u003c\/p\u003e\u003cp\u003e 6.4.1 A Reciprocating CRT.  \u003c\/p\u003e\u003cp\u003e 6.4.2 Image Slices Focused onto a Moving Screen.  \u003c\/p\u003e\u003cp\u003e 6.4.3 Image Slices Reflected by a Mirror: A Sinusoidal Velocity Profile.  \u003c\/p\u003e\u003cp\u003e 6.4.4 The Peritron.  \u003c\/p\u003e\u003cp\u003e 6.4.5 Image Slices Reflected using a Linearly Moving Mirror.  \u003c\/p\u003e\u003cp\u003e 6.4.6 Image Slices Created using an Active Surface of Emission.  \u003c\/p\u003e\u003cp\u003e 6.5 Parallel Image Planes Using Rotational Motion.  \u003c\/p\u003e\u003cp\u003e 6.5.1 Image Planes Formed by Rotors Equipped with an Active Surface of Emission.  \u003c\/p\u003e\u003cp\u003e 6.5.2 Image Planes Formed by the Rotation of a Series of Mirrors.  \u003c\/p\u003e\u003cp\u003e 6.5.3 Image Planes Formed by the Rotation of a Fiber Optic Bundle.  \u003c\/p\u003e\u003cp\u003e 6.5.4 The Archimedes Spiral Approach.  \u003c\/p\u003e\u003cp\u003e 6.6 Discussion.  \u003c\/p\u003e\u003cp\u003e 6.7 Investigations.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter 7. Low Parallelism Swept-Volume Systems.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 7.1 Introduction.  \u003c\/p\u003e\u003cp\u003e 7.2 The Planar Screen and Fixed Beam Source(s).  \u003c\/p\u003e\u003cp\u003e 7.2.1 The Planar Screen and Stationary Electron Gun(s).  \u003c\/p\u003e\u003cp\u003e 7.2.2 The Video Frequency with Exhaustive Scanning.  \u003c\/p\u003e\u003cp\u003e 7.3 The Planar Screen and Constant Beam Source Geometry.  \u003c\/p\u003e\u003cp\u003e 7.3.1 The Planar Screen and Co-Rotating Electron Guns.  \u003c\/p\u003e\u003cp\u003e 7.3.2 The Planar Screen and Non-Evasive Projection Techniques.  \u003c\/p\u003e\u003cp\u003e 7.4 A Helical Screen and Passive SOE.  \u003c\/p\u003e\u003cp\u003e 7.4.1 A Helix within a CRT.  \u003c\/p\u003e\u003cp\u003e 7.4.2 HL3D Systems.  \u003c\/p\u003e\u003cp\u003e 7.4.3 Projection onto a Helical screen.  \u003c\/p\u003e\u003cp\u003e 7.5 Alternative Configurations.  \u003c\/p\u003e\u003cp\u003e 7.5.1 A Tilted Planar Screen.  \u003c\/p\u003e\u003cp\u003e 7.5.2 An Alternative Screen Shape.  \u003c\/p\u003e\u003cp\u003e 7.5.3 Augmenting the Planar Screen.  \u003c\/p\u003e\u003cp\u003e 7.5.4 A Sliced Fiber Bundle.  \u003c\/p\u003e\u003cp\u003e 7.5.5 Two Degrees of Freedom.  \u003c\/p\u003e\u003cp\u003e 7.6 An Early Volumetric Radar Display.  \u003c\/p\u003e\u003cp\u003e 7.7 Discussion.  \u003c\/p\u003e\u003cp\u003e 7.8 Investigations.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter 8. Highly Parallel Swept-Volume Systems.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 8.1 Introduction.  \u003c\/p\u003e\u003cp\u003e 8.2 The Planar Screen and Active Surface of Emission.  \u003c\/p\u003e\u003cp\u003e 8.3 The Planar Screen and Passive Surface of Emission.  \u003c\/p\u003e\u003cp\u003e 8.3.1 A Plurality of Scanned Beam sources.  \u003c\/p\u003e\u003cp\u003e 8.3.2 The Perspecta Display.  \u003c\/p\u003e\u003cp\u003e 8.3.3 Images cast onto Rotating Mirrors.  \u003c\/p\u003e\u003cp\u003e 8.4 The Helical Screen and Active Surface of Emission.  \u003c\/p\u003e\u003cp\u003e 8.5 The Helical screen and Passive Surface of Emission.  \u003c\/p\u003e\u003cp\u003e 8.6 The Relative Rotations of a Screen and an Array of Light Sources.  \u003c\/p\u003e\u003cp\u003e 8.7 The Spinning Lens Approach.  \u003c\/p\u003e\u003cp\u003e 8.8 Discussion.  \u003c\/p\u003e\u003cp\u003e 8.9 Investigations.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter 9. Static-Volume Systems: Example Implementations.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 9.1 Introduction.  \u003c\/p\u003e\u003cp\u003e 9.2 The Use of an Active Matrix of Voxel Generation Elements.  \u003c\/p\u003e\u003cp\u003e 9.2.1 From Bulbs to Gas Discharge.  \u003c\/p\u003e\u003cp\u003e 9.2.2 A Gas Discharge Display.  \u003c\/p\u003e\u003cp\u003e 9.2.3 An Optical Fiber Technique.  \u003c\/p\u003e\u003cp\u003e 9.2.4 A Stack of LCD Panels Illuminated with Polarized Light.  \u003c\/p\u003e\u003cp\u003e 9.3 Voxel Activation Using Directed Beam Sources.  \u003c\/p\u003e\u003cp\u003e 9.3.1 Electron Beams and a Series of Screen Meshes.  \u003c\/p\u003e\u003cp\u003e 9.3.2 An Image Space Comprising Dust Particles.  \u003c\/p\u003e\u003cp\u003e 9.4 The DepthCube?  \u003c\/p\u003e\u003cp\u003e 9.5 The Beam Intersection Approach.  \u003c\/p\u003e\u003cp\u003e 9.5.1 The Stepwise Excitation of Mercury Vapour.  \u003c\/p\u003e\u003cp\u003e 9.5.2 Erbium Doped Calcium Fluoride.  \u003c\/p\u003e\u003cp\u003e 9.5.3 Rare Earth Doped ZBLAN.  \u003c\/p\u003e\u003cp\u003e 9.5.4 The use of Phosphor Particles Dispersed in a 3-D Medium.  \u003c\/p\u003e\u003cp\u003e 9.5.5 Beam Intersection in a Phosphor Cloud.  \u003c\/p\u003e\u003cp\u003e 9.5.6 The Intersection of Particle Beams in a Gas.  \u003c\/p\u003e\u003cp\u003e 9.6 Stacking Image Slices.  \u003c\/p\u003e\u003cp\u003e 9.6.1 The Use of Beam Splitters: Basic Configuration.  \u003c\/p\u003e\u003cp\u003e 9.6.2 The Use of Beam Splitters: With Additional Optical Components.  \u003c\/p\u003e\u003cp\u003e 9.7 Discussion.  \u003c\/p\u003e\u003cp\u003e 9.8 Investigations.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter 10. Varifocal Mirror Techniques.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 10.1 Introduction.  \u003c\/p\u003e\u003cp\u003e 10.2 The Geometry of the Curved Mirror.  \u003c\/p\u003e\u003cp\u003e 10.3 Spherical Aberration.  \u003c\/p\u003e\u003cp\u003e 10.4 Technical Considerations.  \u003c\/p\u003e\u003cp\u003e 10.4.1 Image Update and Acoustic Noise.  \u003c\/p\u003e\u003cp\u003e 10.4.2 Mirror Motion.  \u003c\/p\u003e\u003cp\u003e 10.5 Varifocal Display System Development.  \u003c\/p\u003e\u003cp\u003e 10.5.1 The Work of Alan Traub.  \u003c\/p\u003e\u003cp\u003e 10.5.2 The Work of Eric Rawson.  \u003c\/p\u003e\u003cp\u003e 10.5.3 The Work of Lawrence Sher.  \u003c\/p\u003e\u003cp\u003e 10.5.4 The Application of the Varifocal Mirror to Medical Imaging.  \u003c\/p\u003e\u003cp\u003e 10.5.5 The Work of King and Berry.  \u003c\/p\u003e\u003cp\u003e 10.5 Discussion.  \u003c\/p\u003e\u003cp\u003e 10.6 Investigations.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter 11. The Graphics Pipeline and Interaction Issues.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 11.1 Introduction.  \u003c\/p\u003e\u003cp\u003e 11.2 Graphics Engine: Input and Output.  \u003c\/p\u003e\u003cp\u003e 11.3 The Graphics Engine: Sequential Voxel Activation.  \u003c\/p\u003e\u003cp\u003e 11.4 The Graphics Engine: Parallel Voxel Activation.  \u003c\/p\u003e\u003cp\u003e 11.4.1 A Parallel Architecture.  \u003c\/p\u003e\u003cp\u003e 11.5 Parallel Data Transfer.  \u003c\/p\u003e\u003cp\u003e 11.6 Concerning Interaction.  \u003c\/p\u003e\u003cp\u003e 11.6.1 The ‘Free Space’ Image.  \u003c\/p\u003e\u003cp\u003e 11.6.2 ?Free? Image Space: Directly Generated and Projection Techniques.  \u003c\/p\u003e\u003cp\u003e 11.7 Discussion.  \u003c\/p\u003e\u003cp\u003e 11.8 Investigations.  \u003c\/p\u003e\u003cp\u003e \u003cb\u003eChapter 12. General Discussion: Suggestions Du Jour.\u003c\/b\u003e  \u003c\/p\u003e\u003cp\u003e 12.1 Introduction.  \u003c\/p\u003e\u003cp\u003e 12.2 The Varifocal Technique.  \u003c\/p\u003e\u003cp\u003e 12.3 Do Electron Beams Have a Future Role in Voxel Activation?.  \u003c\/p\u003e\u003cp\u003e 12.4 Gas Discharge Devices.  \u003c\/p\u003e\u003cp\u003e 12.5 The Stepwise Excitation of Fluorescence.  \u003c\/p\u003e\u003cp\u003e 12.6 Other Approaches.  \u003c\/p\u003e\u003cp\u003e 12.7 Discussion.  \u003c\/p\u003e\u003cp\u003e Appendix: A General Summary of Some Swept-Volume Display Characteristics.  \u003c\/p\u003e\u003cp\u003e References.  \u003c\/p\u003e\u003cp\u003e Index.\u003c\/p\u003e","brand":"John Wiley \u0026 Sons Inc","offers":[{"title":"Default Title","offer_id":49402673496407,"sku":"9780471786290","price":119.65,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9780471786290.jpg?v=1730481189","url":"https:\/\/bookcurl.com\/products\/enhanced-visualization-making-space-for-3d-images-9780471786290","provider":"Book Curl","version":"1.0","type":"link"}