{"product_id":"digital-storytelling-4e-9781138341586","title":"Digital Storytelling 4e","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eThis fourth edition of \u003cb\u003eDigital Storytelling: A creator''s guide to interactive entertainment\u003c\/b\u003e dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics  character development, structure and the use of interactivity  and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytell\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eForeword\u003c\/p\u003e\u003cp\u003ePreface\u003c\/p\u003e\u003cp\u003eAcknowledgments\u003c\/p\u003e\u003cp\u003ePART 1 New Technologies, New Creative Opportunities\u003c\/p\u003e\u003cp\u003eChapter 1 — Storytelling, Old and New\u003c\/p\u003e\u003cp\u003eChapter 2 — Backwater to Mainstream: The Growth of Digital Entertainment\u003c\/p\u003e\u003cp\u003ePART 2 Creating Story-Rich Projects\u003c\/p\u003e\u003cp\u003eChapter 3 — Interactivity and Its Effects\u003c\/p\u003e\u003cp\u003eChapter 4 — Old Tools\/New Tools\u003c\/p\u003e\u003cp\u003eChapter 5 — Characters, Dialogue, and Emotions\u003c\/p\u003e\u003cp\u003eChapter 6 — Structure in Digital Storytelling\u003c\/p\u003e\u003cp\u003eChapter 7 — Your Audience\u003c\/p\u003e\u003cp\u003eChapter 8 — Social Media and Storytelling \u003c\/p\u003e\u003cp\u003eChapter 9 — Guidelines: Creating a New Project\u003c\/p\u003e\u003cp\u003ePART 3 Harnessing Digital Storytelling for Pragmatic Goals\u003c\/p\u003e\u003cp\u003eChapter 10 — Using Digital Storytelling to Teach, Promote, and Inform\u003c\/p\u003e\u003cp\u003ePART 4 Media and Models: Under the Hood\u003c\/p\u003e\u003cp\u003eChapter 11 — Video Games\u003c\/p\u003e\u003cp\u003eChapter 12 — The Internet\u003c\/p\u003e\u003cp\u003eChapter 13 — Mobile Devices and Apps\u003c\/p\u003e\u003cp\u003eChapter 14 — Interactive Cinema and Interactive TV\u003c\/p\u003e\u003cp\u003eChapter 15 —Smart Toys and Life-Like Robots\u003c\/p\u003e\u003cp\u003ePART 5 Immersive Media\u003c\/p\u003e\u003cp\u003eChapter 16 — What Are Immersive Media?\u003c\/p\u003e\u003cp\u003eChapter 17 — VR, AR , and Mixed Reality (XR)\u003c\/p\u003e\u003cp\u003eChapter 18 — Immersive Narratives and Immersive Spaces\u003c\/p\u003e\u003cp\u003eChapter 19 — Screen-Based Immersion\u003c\/p\u003e\u003cp\u003ePART 6 Career Considerations\u003c\/p\u003e\u003cp\u003eChapter 20 — Working as a Digital Storyteller\u003c\/p\u003e\u003cp\u003eProject Index\u003c\/p\u003e\u003cp\u003eSubject Index\u003c\/p\u003e","brand":"Taylor \u0026 Francis Ltd","offers":[{"title":"Default Title","offer_id":51019483316567,"sku":"9781138341586","price":50.34,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781138341586.jpg?v=1750780403","url":"https:\/\/bookcurl.com\/products\/digital-storytelling-4e-9781138341586","provider":"Book Curl","version":"1.0","type":"link"}