{"product_id":"digital-representations-of-the-real-world-9781482243819","title":"Digital Representations of the Real World","description":"\u003cb\u003eBook Synopsis\u003c\/b\u003e\u003cbr\u003e\u003cp\u003e\u003cem\u003eCreate Genuine Visual Realism in Computer Graphics \u003c\/em\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eDigital Representations of the Real World: How to Capture, Model, and Render Visual Reality\u003c\/strong\u003e explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eUnderstand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications\u003c\/em\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic obje\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTrade Review\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\"The scope and breadth of the techniques and systems used to capture, model, and render realistic simulacra of 3D scenes is quite daunting and can be a challenge for newcomers. This book provides an excellent introduction to and survey of this diverse field, written by some of the foremost researchers and practitioners in the field. Whether you are a novice or an experienced veteran, you are sure to discover a wealth of useful and inspiring information in these pages.\"\u003cbr\u003e—From the Foreword by Richard Szeliski, Microsoft Research\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003cp\u003eAcquiring the Real World. Reconstruction—Data Processing Techniques. Modeling Reality. Authentic Rendering, Display, and Perception. Applications. Bibliography. Index.\u003c\/p\u003e","brand":"Apple Academic Press Inc.","offers":[{"title":"Default Title","offer_id":49409114341719,"sku":"9781482243819","price":123.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0817\/1739\/5799\/files\/9781482243819.jpg?v=1730505490","url":"https:\/\/bookcurl.com\/products\/digital-representations-of-the-real-world-9781482243819","provider":"Book Curl","version":"1.0","type":"link"}